Searched refs:totalCount (Results 1 – 1 of 1) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CommandUtil.h | 1131 NWSetUniform4fvBegin(u32 index, int totalCount, int count, const f32* data) in NWSetUniform4fvBegin() argument 1154 NW_MINMAX_ASSERT(totalCount, 1, 64); in NWSetUniform4fvBegin() 1174 …reinterpret_cast<f32*>(&command[2]), data, VALUE_HEADER | ((totalCount * REG_COUNT - 1) << SIZE_SH… in NWSetUniform4fvBegin() 1182 …reinterpret_cast<f32*>(&command[2]), data, VALUE_HEADER | ((totalCount * REG_COUNT - 1) << SIZE_SH… in NWSetUniform4fvBegin() 1190 …reinterpret_cast<f32*>(&command[2]), data, VALUE_HEADER | ((totalCount * REG_COUNT - 1) << SIZE_SH… in NWSetUniform4fvBegin() 1198 …reinterpret_cast<f32*>(&command[2]), data, VALUE_HEADER | ((totalCount * REG_COUNT - 1) << SIZE_SH… in NWSetUniform4fvBegin() 1331 NWSetVertexUniform4fvBegin(u32 index, int totalCount, int count, const f32* data) in NWSetVertexUniform4fvBegin() argument 1333 NWSetUniform4fvBegin<REG_VERTEX_UNIFORM_FLOAT_INDEX>(index, totalCount, count, data); in NWSetVertexUniform4fvBegin() 1349 NWSetGeometryUniform4fvBegin(u32 index, int totalCount, int count, const f32* data) in NWSetGeometryUniform4fvBegin() argument 1351 NWSetUniform4fvBegin<REG_GEOMETRY_UNIFORM_FLOAT_INDEX>(index, totalCount, count, data); in NWSetGeometryUniform4fvBegin()
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