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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp793 u32 totalByteCount = byteCount * MAX_CUBE_FACE; in Create() local
795 NW_ASSERT(totalByteCount != 0); in Create()
796 bufferMemory = reinterpret_cast<uptr>(allocator->Alloc(totalByteCount, ALIGNMENT)); in Create()
801 std::fill_n(NW_CHECKED_ARRAY_ITERATOR(buffer, totalByteCount), totalByteCount, 0); in Create()