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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp663 f32 topbottom = xyz * (1.0f - cubeForm.GetInner()); in CalcCubeForm() local
664 f32 frontback = topbottom * cubeForm.GetInner(); in CalcCubeForm()
667 f32 f = random->NextFloat() * (topbottom + frontback + leftright); in CalcCubeForm()
673 if (f < topbottom) in CalcCubeForm()
685 else if (f < topbottom + frontback) in CalcCubeForm()