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Searched refs:topNode (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h633 ParticleHandle* topNode = ut::DynamicCast<ParticleHandle*>(node); in ReleaseInstance() local
635 if (topNode != NULL) in ReleaseInstance()
638 this->m_ActiveInstances.EraseFind(topNode); in ReleaseInstance()
641 this->m_FreeInstances.PushBack(topNode); in ReleaseInstance()
673 void ResetParticle(nw::gfx::SceneNode* topNode) in ResetParticle() argument
675 if (nw::ut::IsTypeOf<nw::gfx::ParticleModel>(topNode)) in ResetParticle()
678 nw::ut::DynamicCast<nw::gfx::ParticleModel*>(topNode); in ResetParticle()
683 else if (nw::ut::IsTypeOf<nw::gfx::ParticleEmitter>(topNode)) in ResetParticle()
686 nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(topNode); in ResetParticle()
691 nw::gfx::SceneNodeChildren::iterator end = topNode->GetChildEnd(); in ResetParticle()
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