Searched refs:topNode (Results 1 – 1 of 1) sorted by relevance
633 ParticleHandle* topNode = ut::DynamicCast<ParticleHandle*>(node); in ReleaseInstance() local635 if (topNode != NULL) in ReleaseInstance()638 this->m_ActiveInstances.EraseFind(topNode); in ReleaseInstance()641 this->m_FreeInstances.PushBack(topNode); in ReleaseInstance()673 void ResetParticle(nw::gfx::SceneNode* topNode) in ResetParticle() argument675 if (nw::ut::IsTypeOf<nw::gfx::ParticleModel>(topNode)) in ResetParticle()678 nw::ut::DynamicCast<nw::gfx::ParticleModel*>(topNode); in ResetParticle()683 else if (nw::ut::IsTypeOf<nw::gfx::ParticleEmitter>(topNode)) in ResetParticle()686 nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(topNode); in ResetParticle()691 nw::gfx::SceneNodeChildren::iterator end = topNode->GetChildEnd(); in ResetParticle()[all …]