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Searched refs:toName (Results 1 – 20 of 20) sorted by relevance

/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResUtil.cpp58 texture.toName.set_ptr(srcTexture->toName.to_ptr()); in CloneTextureAnimMember()
127 animData->toName.set_ptr(src.ptr()->toName.to_ptr()); in CloneTextureAnim()
Danim_ResAnim.cpp539 data->toName.set_ptr(""); in CreateEmptyResAnim()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AmbientLight.cpp153 resAmbientLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResAmbientLight()
182 if ( resAmbientLight->toName.to_ptr() != NULL ) in DestroyResAmbientLight()
184 allocator->Free( const_cast<char*>( resAmbientLight->toName.to_ptr() ) ); in DestroyResAmbientLight()
Dgfx_HemiSphereLight.cpp154 resHemiSphereLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResHemiSphereLight()
183 if ( resHemiSphereLight->toName.to_ptr() != NULL ) in DestroyResHemiSphereLight()
185 allocator->Free( const_cast<char*>( resHemiSphereLight->toName.to_ptr() ) ); in DestroyResHemiSphereLight()
Dgfx_VertexLight.cpp172 resVertexLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResVertexLight()
201 if ( resVertexLight->toName.to_ptr() != NULL ) in DestroyResVertexLight()
203 allocator->Free( const_cast<char*>( resVertexLight->toName.to_ptr() ) ); in DestroyResVertexLight()
Dgfx_FragmentLight.cpp233 resFragmentLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFragmentLight()
293 resFragmentLight->toName.set_ptr( NULL ); in CloneResFragmentLight()
413 if ( resFragmentLight->toName.to_ptr() != NULL ) in DestroyResFragmentLight()
415 allocator->Free( const_cast<char*>( resFragmentLight->toName.to_ptr() ) ); in DestroyResFragmentLight()
Dgfx_Fog.cpp157 resFog->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFog()
204 if ( resFog->toName.to_ptr() != NULL ) in DestroyResFog()
206 allocator->Free( const_cast<char*>( resFog->toName.to_ptr() ) ); in DestroyResFog()
Dgfx_Material.cpp338 buffer->toName.set_ptr(NULL); in CopyResMaterial()
Dgfx_Camera.cpp248 resCamera->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in Create()
/NW4C-2.0.3/sources/libraries/ut/
Dut_ResDictionary.cpp35 if ( x->toName.offset != 0 && std::strcmp(key, x->toName.to_ptr()) == 0 ) in GetIndex()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResModel.h40 nw::ut::BinString toName; member
Dgfx_ResSceneObject.h39 nw::ut::BinString toName; member
Dgfx_ResSkeleton.h48 nw::ut::BinString toName; member
Dgfx_ResLookupTable.h49 nw::ut::BinString toName; member
Dgfx_ResShader.h58 nw::ut::BinString toName; member
69 nw::ut::BinString toName; member
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp621 textureData->toName.set_ptr(NULL); in Create()
739 textureData->toName.set_ptr(NULL); in Create()
862 textureData->toName.set_ptr(NULL); in Create()
Dgfx_ResTextureMapper.cpp562 texture->toName.set_ptr(NULL); in ReferResTexture()
/NW4C-2.0.3/include/nw/ut/
Dut_ResDictionary.h96 BinString toName; member
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnimGroup.h176 ut::BinString toName; member
Danim_ResAnim.h68 ut::BinString toName; member