Searched refs:time_birth (Results 1 – 2 of 2) sorted by relevance
99 ParticleTime time_birth = time - birth; in EvaluateAnimationFrame() local100 return time_birth.Interp(life, (int)this->GetAnimationDuration()); in EvaluateAnimationFrame()
2063 ParticleTime time_birth = time - birth[index]; in ParticleRandomUpdater()2066 math::FFloor(time_birth.GetFloat32Value() / interval) in ParticleRandomUpdater()