Searched refs:tiltX (Results 1 – 1 of 1) sorted by relevance
424 f32 tiltX = 0.0f; in MoveCamera3D() local468 tiltX = rotX * mCameraInfo.TiltInit; in MoveCamera3D()495 tiltX = -tiltX; in MoveCamera3D()594 if (tiltX != 0.0f || tiltY != 0.0f) in MoveCamera3D()603 MTX34RotXYZRad(&rotateH, 0.0f, -tiltX, 0.0f); in MoveCamera3D()