Searched refs:textureUnit (Results 1 – 1 of 1) sorted by relevance
694 …for ( s32 textureUnit = 0; textureUnit < texMapperMaterial.GetTextureMappersCount(); textureUnit++) in ActivateTextureMappers() local696 const ResTextureMapper textureMapper = texMapperMaterial.GetTextureMappers(textureUnit); in ActivateTextureMappers()702 samplerSetting |= 1 << textureUnit; in ActivateTextureMappers()