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/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h694 …for ( s32 textureUnit = 0; textureUnit < texMapperMaterial.GetTextureMappersCount(); textureUnit++) in ActivateTextureMappers() local
696 const ResTextureMapper textureMapper = texMapperMaterial.GetTextureMappers(textureUnit); in ActivateTextureMappers()
702 samplerSetting |= 1 << textureUnit; in ActivateTextureMappers()