Searched refs:textureIndexMax (Results 1 – 1 of 1) sorted by relevance
2636 const int textureIndexMax = divisionX * divisionY - 1; in ParticleTexturePatternUpdater() local2688 if (value > textureIndexMax) in ParticleTexturePatternUpdater()2690 value = textureIndexMax; in ParticleTexturePatternUpdater()