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Searched refs:textureDataMemory (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp612 void* textureDataMemory = allocator->Alloc(sizeof(ResImageTextureData)); in Create() local
613 NW_NULL_ASSERT(textureDataMemory); in Create()
614 ResImageTextureData* textureData = new(textureDataMemory) ResImageTextureData(); in Create()
730 void* textureDataMemory = allocator->Alloc(sizeof(ResCubeTextureData)); in Create() local
731 NW_NULL_ASSERT(textureDataMemory); in Create()
732 ResCubeTextureData* textureData = new(textureDataMemory) ResCubeTextureData(); in Create()
853 void* textureDataMemory = allocator->Alloc(sizeof(ResShadowTextureData)); in Create() local
854 NW_NULL_ASSERT(textureDataMemory); in Create()
855 ResShadowTextureData* textureData = new(textureDataMemory) ResShadowTextureData(); in Create()