Searched refs:textureDataMemory (Results 1 – 1 of 1) sorted by relevance
612 void* textureDataMemory = allocator->Alloc(sizeof(ResImageTextureData)); in Create() local613 NW_NULL_ASSERT(textureDataMemory); in Create()614 ResImageTextureData* textureData = new(textureDataMemory) ResImageTextureData(); in Create()730 void* textureDataMemory = allocator->Alloc(sizeof(ResCubeTextureData)); in Create() local731 NW_NULL_ASSERT(textureDataMemory); in Create()732 ResCubeTextureData* textureData = new(textureDataMemory) ResCubeTextureData(); in Create()853 void* textureDataMemory = allocator->Alloc(sizeof(ResShadowTextureData)); in Create() local854 NW_NULL_ASSERT(textureDataMemory); in Create()855 ResShadowTextureData* textureData = new(textureDataMemory) ResShadowTextureData(); in Create()