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Searched refs:textureCoordinatorHash (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleMaterialActivator.cpp98 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate() local
99 if (textureCoordinatorHash != materialHash.textureCoordinator) in Activate()
103 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()
Dgfx_SimpleMaterialActivator.cpp116 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate() local
117 …bool isTextureCoordinatorEnabled = (textureCoordinatorHash == 0x0) || (textureCoordinatorHash != m… in Activate()
121 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()
Dgfx_MaterialActivator.cpp101 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate() local
102 …ol isTextureCoordinatorEnabled = (textureCoordinatorHash != materialHash.textureCoordinator) || te… in Activate()
106 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()