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Searched refs:textureCoordinator (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleMaterialActivator.cpp99 if (textureCoordinatorHash != materialHash.textureCoordinator) in Activate()
103 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()
Dgfx_SimpleMaterialActivator.cpp117 …d = (textureCoordinatorHash == 0x0) || (textureCoordinatorHash != materialHash.textureCoordinator); in Activate()
121 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()
Dgfx_MaterialActivator.cpp102 …bool isTextureCoordinatorEnabled = (textureCoordinatorHash != materialHash.textureCoordinator) || … in Activate()
106 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()
Dgfx_DirectMaterialActivator.cpp90 materialHash.textureCoordinator = 0x0; in Activate()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h146 u32 textureCoordinator; member
664 textureCoordinator = resetValue; in ResetMaterialHash()