Searched refs:textureCombiner (Results 1 – 6 of 6) sorted by relevance
128 …sEnabled = (textureCombinersHash == 0x0) || (textureCombinersHash != materialHash.textureCombiner); in Activate()132 materialHash.textureCombiner = textureCombinersHash; in Activate()
181 …sEnabled = (textureCombinersHash == 0x0) || (textureCombinersHash != materialHash.textureCombiner); in Activate()185 materialHash.textureCombiner = textureCombinersHash; in Activate()
172 …bool isTextureCombinersEnabled = (textureCombinersHash != materialHash.textureCombiner) || texture… in Activate()177 materialHash.textureCombiner = textureCombinersHash; in Activate()
131 materialHash.textureCombiner = 0x0; in Activate()
795 ResTextureCombiner textureCombiner = fragmentShader.GetTextureCombiners(stage); in ActivateTextureCombiners() local800 textureCombiner.GetConstant(), in ActivateTextureCombiners()803 textureCombiner.SetConstantCmd( constantU32 ); in ActivateTextureCombiners()805 …internal::NWUseCmdlist<sizeof(textureCombiner.ref().m_CommandBuffer)>( reinterpret_cast<const u32*… in ActivateTextureCombiners()
150 u32 textureCombiner; member684 textureCombiner = resetValue; in ResetMaterialHash()