Searched refs:texSRTNum (Results 1 – 2 of 2) sorted by relevance
197 const u8 texSRTNum = ut::Min(pRes->resNum.GetTexSRTNum(), u8(TexMapMax)); in Material() local205 texSRTNum, in Material()241 SetTexSRTNum(texSRTNum); in Material()242 for (int i = 0; i < texSRTNum; ++i) in Material()323 u8 texSRTNum, in ReserveMem() argument331 NW_ASSERT(texSRTNum <= TexMapMax); in ReserveMem()340 || m_MemCap.texSRT < texSRTNum in ReserveMem()358 sizeof(TexSRT) * texSRTNum + in ReserveMem()367 m_MemCap.texSRT = texSRTNum; in ReserveMem()
139 u8 texSRTNum,