Searched refs:texObjs (Results 1 – 1 of 1) sorted by relevance
519 internal::TextureObject* texObjs = GetTextureObjectsBufferPtr(); in GenTextureNames() local520 NN_POINTER_ASSERT(texObjs); in GenTextureNames()530 texObjs[i].Set(texName, this, pImage, format, tg.sheetWidth, tg.sheetHeight); in GenTextureNames()543 internal::TextureObject* texObjs = GetTextureObjectsBufferPtr(); in DeleteTextureNames() local544 NN_POINTER_ASSERT(texObjs); in DeleteTextureNames()549 const GLuint texName = texObjs[i].GetName(); in DeleteTextureNames()553 texObjs[i].SetName(0); // テクスチャ名を未割り当て状態にしておく in DeleteTextureNames()557 texObjs[i].Reset(); in DeleteTextureNames()