Searched refs:texName (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Util.cpp | 293 GLuint texName = TextureInfo::INVALID; in LoadTexture() local 300 glGenTextures(1, &texName); in LoadTexture() 302 glBindTexture(GL_TEXTURE_2D, texName); in LoadTexture() 373 area, NN_GX_MEM_TEXTURE, texName, imageSize); in LoadTexture() 388 texName = u32(address) | u32(area / NN_GX_MEM_FCRAM); in LoadTexture() 403 texName, in LoadTexture() 416 GLuint texName = texInfo.GetTextureObject(); in DeleteTexture() local 417 if (texName != texInfo.INVALID) in DeleteTexture() 419 glDeleteTextures(1, &texName); in DeleteTexture() 426 u32 texName = texInfo.GetTextureObject(); in DeleteTexture() local [all …]
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| /NW4C-2.0.3/sources/libraries/font/ |
| D | font_ResFontBase.cpp | 527 const GLuint texName = 0; in GenTextureNames() local 530 texObjs[i].Set(texName, this, pImage, format, tg.sheetWidth, tg.sheetHeight); in GenTextureNames() 549 const GLuint texName = texObjs[i].GetName(); in DeleteTextureNames() local 550 if (texName != 0) in DeleteTextureNames() 552 glDeleteTextures(1, &texName); in DeleteTextureNames()
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| D | font_CharWriter.cpp | 436 GLuint texName = 0; in LoadTexture() local 440 texName = m_pTextWriterResource->GetTextureID(); in LoadTexture() 445 texName = glyph.pTextureObject->GetName(); in LoadTexture() 446 if (texName == 0) in LoadTexture() 448 glGenTextures(1, &texName); in LoadTexture() 449 const_cast<internal::TextureObject*>(glyph.pTextureObject)->SetName(texName); in LoadTexture() 458 glBindTexture(GL_TEXTURE_2D, texName); in LoadTexture()
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| /NW4C-2.0.3/include/nw/font/ |
| D | font_Font.h | 79 void SetName(u32 texName) in SetName() argument 81 m_Name = texName; in SetName()
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