Searched refs:texMapNum (Results 1 – 2 of 2) sorted by relevance
196 const u8 texMapNum = ut::Min(pRes->resNum.GetTexMapNum(), u8(TexMapMax)); in Material() local204 texMapNum, in Material()216 SetTexMapNum(texMapNum); in Material()217 if (texMapNum > 0) in Material()225 for (u8 si = 0; si < texMapNum; ++si) in Material()322 u8 texMapNum, in ReserveMem() argument330 NW_ASSERT(texMapNum <= TexMapMax); in ReserveMem()339 if ( m_MemCap.texMap < texMapNum in ReserveMem()357 sizeof(TexMap) * texMapNum + in ReserveMem()366 m_MemCap.texMap = texMapNum; in ReserveMem()
138 u8 texMapNum,