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Searched refs:texLoadFlag (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Util.cpp208 LoadTexture(const void* pImgRes, u32 size, int texLoadFlag) in LoadTexture() argument
270 if (texLoadFlag == 0) in LoadTexture()
275 texLoadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in LoadTexture()
279 texLoadFlag = NN_GX_MEM_VRAMA | GL_NO_COPY_FCRAM_DMP; in LoadTexture()
283 texLoadFlag = NN_GX_MEM_VRAMB | GL_NO_COPY_FCRAM_DMP; in LoadTexture()
308 GL_TEXTURE_2D | texLoadFlag, in LoadTexture()
321 GL_TEXTURE_2D | texLoadFlag, in LoadTexture()
351 GLenum transtype = texLoadFlag & 0xFFFF0000; in LoadTexture()
/NW4C-2.0.3/sources/libraries/font/
Dfont_Font.cpp67 int texLoadFlag = in LoadTexture() local
77 …glTexImage2D(GL_TEXTURE_2D | texLoadFlag, mipLevel, format, texWidth, texHeight, 0, format, type, … in LoadTexture()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Util.h251 const TextureInfo LoadTexture(const void* pImgRes, u32 size, int texLoadFlag = 0);