Searched refs:texId (Results 1 – 2 of 2) sorted by relevance
706 uint texId = texture.GetTextureObject(); in SetupTextureMapperCommand() local749 uint texId = texture.GetTextureObject(); in VerifyCubeTextureAddress_() local790 uint texId = texture.GetTextureObject(); in SetupTextureMapperCommand() local866 uint texId = texture.GetTextureObject(); in SetupTextureMapperCommand() local
273 GetTextureAddress(u32 texId) in GetTextureAddress() argument277 glBindTexture( GL_TEXTURE_2D, texId ); in GetTextureAddress()291 GetCubeTextureAddress(u32 texId, int face) in GetCubeTextureAddress() argument295 glBindTexture( GL_TEXTURE_CUBE_MAP, texId ); in GetCubeTextureAddress()