Searched refs:texCoordNum (Results 1 – 7 of 7) sorted by relevance
73 const u8 texCoordNum = ut::Min((int)pBlock->texCoordNum, TexMapMax); in Picture() local75 Init(texCoordNum); in Picture()84 if (texCoordNum > 0) in Picture()88 … m_TexCoordAry.Copy(reinterpret_cast<const char*>(pBlock) + sizeof(*pBlock), texCoordNum); in Picture()
183 const int texCoordNum ) in SetUpTextureCoords() argument185 if ( texCoordNum != m_TexCoordNum ) in SetUpTextureCoords()188 m_TexCoordNum = texCoordNum; in SetUpTextureCoords()191 if ( texCoordNum != 0 ) in SetUpTextureCoords()193 if ( 2 <= texCoordNum ) in SetUpTextureCoords()203 sizeof( nw::math::VEC4 ) * texCoordNum ); in SetUpTextureCoords()205 m_UniformDataIndex += texCoordNum; in SetUpTextureCoords()
212 u8 texCoordNum in Copy() argument215 NW_ASSERT(texCoordNum <= m_Cap); in Copy()217 m_Num = ut::Max(m_Num, texCoordNum); in Copy()219 for (int j = 0; j < texCoordNum; ++j) in Copy()255 u8 texCoordNum, in DrawQuad() argument279 if (texCoordNum > 0 && texCoords != NULL) in DrawQuad()284 if (0 <= src && texCoords != NULL && src < texCoordNum) in DrawQuad()
362 const u8 texCoordNum = ut::Min(pResContent->texCoordNum, u8(TexMapMax)); in Window() local364 InitContent(texCoordNum); in Window()379 if (texCoordNum > 0) in Window()385 texCoordNum); in Window()994 const u8 texCoordNum = 1; in MakeUniformDataSelf() local999 math::VEC2 texCds[ texCoordNum ][ VERTEX_MAX ]; in MakeUniformDataSelf()
150 u8 texCoordNum);171 u8 texCoordNum = 0,
336 const int texCoordNum );
949 ut::ResU8 texCoordNum; member1051 ut::ResU8 texCoordNum; member