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Searched refs:temp (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/shaders/font/
Dfont_RectDrawerShader.vsh107 mov rTempPos.z, uUniformMtx[ a0.x + 2 ].x // temp z = z
108 abs rTempPos.z, rTempPos.z // temp z = abs(temp z)
109 add rTempPos.z, rTempPos.z, uStereoCamera.y // temp z += add dist
116 mov rTempPos.x, uStereoCamera.w // temp x = half parallax
117 sub rTempPos.y, rTempPos.z, uStereoCamera.z // temp y = temp z - Dlevel
118 rcp rTempPos.z, rTempPos.z // temp z = 1 / temp z
119 mul rTempPos.z, rTempPos.y, rTempPos.z // temp z *= temp y
120 … rTempView.x, rTempPos.x, rTempPos.z, rTempView.x // x = temp x * temp z + x
/NW4C-2.0.3/demos/Nw4cDemo/include/
Dframework.h128 bool temp = m_IsAddFrame; in GetAddFrame() local
130 return temp; in GetAddFrame()
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetAnimRange.mel2701 string $temp, $work;
2702 for ($temp in $tmpList)
2704 $work = `nodeType $temp`;
2708 $retList[size($retList)] = $temp;