Searched refs:temp (Results 1 – 3 of 3) sorted by relevance
| /NW4C-2.0.3/sources/shaders/font/ |
| D | font_RectDrawerShader.vsh | 107 mov rTempPos.z, uUniformMtx[ a0.x + 2 ].x // temp z = z 108 abs rTempPos.z, rTempPos.z // temp z = abs(temp z) 109 add rTempPos.z, rTempPos.z, uStereoCamera.y // temp z += add dist 116 mov rTempPos.x, uStereoCamera.w // temp x = half parallax 117 sub rTempPos.y, rTempPos.z, uStereoCamera.z // temp y = temp z - Dlevel 118 rcp rTempPos.z, rTempPos.z // temp z = 1 / temp z 119 mul rTempPos.z, rTempPos.y, rTempPos.z // temp z *= temp y 120 … rTempView.x, rTempPos.x, rTempPos.z, rTempView.x // x = temp x * temp z + x
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | framework.h | 128 bool temp = m_IsAddFrame; in GetAddFrame() local 130 return temp; in GetAddFrame()
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetAnimRange.mel | 2701 string $temp, $work; 2702 for ($temp in $tmpList) 2704 $work = `nodeType $temp`; 2708 $retList[size($retList)] = $temp;
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