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Searched refs:targetType (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp245 const int targetType = resAnimGroup.GetTargetType(); in CreateAnimGroups() local
248 if (targetType == anim::ResGraphicsAnimGroup::TARGET_TYPE_MATERIAL && in CreateAnimGroups()
254 if (targetType == anim::ResGraphicsAnimGroup::TARGET_TYPE_MATERIAL || in CreateAnimGroups()
255 targetType == anim::ResGraphicsAnimGroup::TARGET_TYPE_VISIBILITY) in CreateAnimGroups()
271 switch (targetType) in CreateAnimGroups()
Dgfx_SkeletalModel.cpp156 const int targetType = resAnimGroup.GetTargetType(); in CreateSkeletalAnimGroup() local
160 targetType == anim::ResGraphicsAnimGroup::TARGET_TYPE_BONE) in CreateSkeletalAnimGroup()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SkeletalModel.h389 const int targetType = resAnimGroup.GetTargetType(); in GetMemorySizeForInitialize() local
393 targetType == anim::ResGraphicsAnimGroup::TARGET_TYPE_BONE) in GetMemorySizeForInitialize()