Searched refs:targetPosition (Results 1 – 7 of 7) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_LookAtTargetViewUpdater.cpp | 95 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update() local 113 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update() 117 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 121 NW_ASSERT(cameraPosition != targetPosition); in Update() 125 NW_ASSERT(!math::VEC3().Cross(upwardVector, targetPosition - cameraPosition).IsZero()); in Update() 131 &targetPosition); in Update()
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| D | gfx_RotateViewUpdater.cpp | 101 math::VEC3 targetPosition(0.0f,0.0f,-1.0f); in Update() local 118 math::VEC3Transform(&targetPosition, &transformMatrix, &targetPosition); in Update() 119 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update() 120 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 126 &targetPosition); in Update()
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| D | gfx_AimTargetViewUpdater.cpp | 136 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update() local 140 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update() 145 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 148 NW_ASSERT(cameraPosition != targetPosition); in Update() 154 &targetPosition); in Update()
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| D | gfx_Camera.cpp | 648 Camera::SetTargetPosition(const nw::math::VEC3& targetPosition) in SetTargetPosition() argument 657 resAim.SetTargetPosition(targetPosition); in SetTargetPosition() 661 resLookAt.SetTargetPosition(targetPosition); in SetTargetPosition()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 89 const nw::math::VEC3& targetPosition, in CreateCamera() argument 106 resViewUpdater.SetTargetPosition(targetPosition); in CreateCamera() 143 const nw::math::VEC3& targetPosition, in CreateAimCamera() argument 160 resViewUpdater.SetTargetPosition(targetPosition); in CreateAimCamera() 197 const nw::math::VEC3& targetPosition, in CreateFrustumCamera() argument 215 resViewUpdater.SetTargetPosition(targetPosition); in CreateFrustumCamera() 255 const nw::math::VEC3& targetPosition, in CreateOrthoCamera() argument 273 resViewUpdater.SetTargetPosition(targetPosition); in CreateOrthoCamera() 316 const nw::math::VEC3& targetPosition, in CreateStereoCameras() argument 331 targetPosition, in CreateStereoCameras()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 143 const nw::math::VEC3& targetPosition = TARGET_POSITION, 168 const nw::math::VEC3& targetPosition = TARGET_POSITION, 194 const nw::math::VEC3& targetPosition = TARGET_POSITION, 221 const nw::math::VEC3& targetPosition = TARGET_POSITION, 255 const nw::math::VEC3& targetPosition = TARGET_POSITION,
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Camera.h | 392 void SetTargetPosition(const nw::math::VEC3& targetPosition);
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