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Searched refs:targetObject (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h384 nw::gfx::SceneObject* targetObject = NULL; in FindObjectByName() local
391 targetObject = *obj; in FindObjectByName()
396 return targetObject; in FindObjectByName()
652 nw::gfx::SceneObject* targetObject = FindObjectByName(objects, objectName); in BindAnimationByName() local
654 if (!targetObject) in BindAnimationByName()
675 targetObject, in BindAnimationByName()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp418 nw::gfx::SceneObject* targetObject; in BuildAnimations() local
419 targetObject = nw::demo::Utility::FindObjectByName( in BuildAnimations()
422 NW_NULL_ASSERT(targetObject); in BuildAnimations()
428 …nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(targetObject); in BuildAnimations()
438 targetObject, in BuildAnimations()