Searched refs:targetName (Results 1 – 10 of 10) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResModel.cpp | 110 ResModel::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture() argument 113 NW_NULL_ASSERT(targetName); in ForceSetupTexture() 121 material.ForceSetupTexture(targetName, texture); in ForceSetupTexture() 128 ResModel::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader() argument 131 NW_NULL_ASSERT(targetName); in ForceSetupShader() 139 material.ForceSetupShader(targetName, shader); in ForceSetupShader() 146 ResModel::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable() argument 149 NW_NULL_ASSERT(targetName); in ForceSetupLookupTable() 157 material.ForceSetupLookupTable(targetName, lut); in ForceSetupLookupTable()
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| D | gfx_ResMaterial.cpp | 535 ResMaterial::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture() argument 537 NW_NULL_ASSERT(targetName); in ForceSetupTexture() 551 if (std::strcmp(name, targetName) == 0) in ForceSetupTexture() 577 ResMaterial::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader() argument 580 NW_NULL_ASSERT(targetName); in ForceSetupShader() 585 if (std::strcmp(referenceShader.GetPath(), targetName) == 0) in ForceSetupShader() 604 ResMaterial::ForceSetupLookupTable(const char* targetName, ResLookupTable lut) in ForceSetupLookupTable() argument 607 NW_NULL_ASSERT(targetName); in ForceSetupLookupTable() 612 fragmentShader.ForceSetupLightingLut(targetName, lut); in ForceSetupLookupTable()
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| D | gfx_ResLookupTable.cpp | 155 ResReferenceLookupTable::ForceSetup(const char* targetName, ResLookupTable lut) in ForceSetup() argument 157 NW_NULL_ASSERT(targetName); in ForceSetup() 158 if (std::strcmp(targetName, this->GetPath()) == 0) in ForceSetup()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResFragmentShader.h | 474 void ForceSetupSampler(const char* targetName, ResLookupTable lookupTable) in ForceSetupSampler() argument 477 NW_NULL_ASSERT(targetName); in ForceSetupSampler() 480 referenceLut.ForceSetup(targetName, resImageLookupTable); in ForceSetupSampler() 542 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut() argument 545 NW_NULL_ASSERT(targetName); in ForceSetupLightingLut() 549 GetReflectanceRSampler().ForceSetupSampler(targetName, lookupTable); in ForceSetupLightingLut() 554 GetReflectanceGSampler().ForceSetupSampler(targetName, lookupTable); in ForceSetupLightingLut() 559 GetReflectanceBSampler().ForceSetupSampler(targetName, lookupTable); in ForceSetupLightingLut() 564 GetDistribution0Sampler().ForceSetupSampler(targetName, lookupTable); in ForceSetupLightingLut() 569 GetDistribution1Sampler().ForceSetupSampler(targetName, lookupTable); in ForceSetupLightingLut() [all …]
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| D | gfx_ResModel.h | 190 void ForceSetupTexture(const char* targetName, ResTexture texture); 195 void ForceSetupShader(const char* targetName, ResShader shader); 200 void ForceSetupLookupTable(const char* targetName, ResLookupTable lut);
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| D | gfx_ResLight.h | 356 void ForceSetupDistanceSampler(const char* targetName, ResLookupTable lookupTable) in NW_RES_FIELD_BOOL_PRIMITIVE_DECL() 360 referenceLut.ForceSetup(targetName, lookupTable); in NW_RES_FIELD_BOOL_PRIMITIVE_DECL()
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| D | gfx_ResLookupTable.h | 174 void ForceSetup(const char* targetName, ResLookupTable lut);
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| D | gfx_ResMaterial.h | 1566 void ForceSetupTexture(const char* targetName, ResTexture texture); 1571 void ForceSetupShader(const char* targetName, ResShader resShader); 1575 void ForceSetupLookupTable(const char* targetName, ResLookupTable lut);
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 122 const char* targetName; member 421 animBindingTable.targetName); in BuildAnimations() 448 (nw::demo::Utility::FindObjectByName(s_AnimTargets, animBindingTable.targetName)); in BuildAnimations()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 104 const char* targetName; member 653 animBindingTable.targetName, in BuildAnimations()
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