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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_GraphicsDevice.cpp82 GraphicsDevice::ActivateLookupTable(ResImageLookupTable lookupTable, LutTarget target) in ActivateLookupTable() argument
85 NW_MINMAXLT_ASSERT(target, LUT_TARGET_D0, LUT_TARGET_COUNT); in ActivateLookupTable()
87 if (m_LutTargets[target] != lookupTable) in ActivateLookupTable()
89 m_LutTargets[target] = lookupTable; in ActivateLookupTable()
90 ActivateLutLoadSetting(target); in ActivateLookupTable()
101 for (int target = 0; target < LUT_TARGET_COUNT; ++target) in InvalidateLookupTable() local
103 if (m_LutTargets[target] == lookupTable) in InvalidateLookupTable()
105 m_LutTargets[target] = ResImageLookupTable(NULL); in InvalidateLookupTable()
114 for (int target = 0; target < LUT_TARGET_COUNT; ++target) in InvalidateAllLookupTables() local
116 m_LutTargets[target] = ResImageLookupTable(NULL); in InvalidateAllLookupTables()
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Dgfx_AnimBinding.cpp151 …CalculatedTransform* target = static_cast<CalculatedTransform*>(animGroup->GetTargetPtr(memberIdx)… in EvaluateTransformMember() local
152 animObj->GetResult(target, memberIdx); in EvaluateTransformMember()
174 …CalculatedTransform* target = static_cast<CalculatedTransform*>(animGroup->GetTargetPtr(memberIdx)… in EvaluateTransformMemberFast() local
175 evaluator->GetResultFast(target, memberIdx); in EvaluateTransformMemberFast()
204 void* target = NULL; in EvaluateMember() local
214 target = &texturePatternTarget; in EvaluateMember()
218 target = animGroup->GetTargetPtr(memberIdx); in EvaluateMember()
231 blendOp->Apply(target, resultPtr); // VALID フラグがオンの成分のみ書き込み in EvaluateMember()
237 resultPtr = animObj->GetResult(target, memberIdx); in EvaluateMember()
255 member.SetValueForType(object, target); in EvaluateMember()
Dgfx_TransformAnimEvaluator.cpp297 void* target, in GetResult() argument
301 return GetResultCommon(target, memberIdx, true); in GetResult()
335 CalculatedTransform* target = in ResetNoAnimMember() local
347 target->SetRotateAndTranslate(originalValue->rotate, originalValue->translate); in ResetNoAnimMember()
353 target->SetScale(originalValue->scale); in ResetNoAnimMember()
359 UpdateFlags(target); in ResetNoAnimMember()
363 m_CacheTransforms[animIdx] = *target; in ResetNoAnimMember()
379 TransformAnimEvaluator::GetResultFast(void* target, int memberIdx) const in GetResultFast() argument
381 return GetResultCommon(target, memberIdx, false); in GetResultFast()
386 TransformAnimEvaluator::GetResultCommon(void* target, int memberIdx, bool writeNoAnimMember) const in GetResultCommon() argument
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Dgfx_AnimOverrider.cpp34 void* target, in GetResult() argument
51 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult()
62 anim::AnimResult* result = reinterpret_cast<anim::AnimResult*>(target); in GetResult()
Dgfx_AnimEvaluator.cpp155 void* target, in GetResult() argument
181 memberAnim.ApplyCacheForType(target, m_CachePtrs[animIdx]); in GetResult()
184 return reinterpret_cast<anim::AnimResult*>(target); in GetResult()
198 anim::AnimResult* result = reinterpret_cast<anim::AnimResult*>(target); in GetResult()
208 target, 0, m_AnimFrameController.GetFrame(), in GetResult()
213 return reinterpret_cast<anim::AnimResult*>(target); in GetResult()
Dgfx_TransformAnimOverrider.cpp37 void* target, in GetResult() argument
48 reinterpret_cast<CalculatedTransform*>(target); in GetResult()
96 return reinterpret_cast<anim::AnimResult*>(target); in GetResult()
Dgfx_AnimInterpolator.cpp34 void* target, in GetResult() argument
51 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult()
97 return lastAnimObj->GetResult(target, memberIdx); in GetResult()
106 anim::AnimResult* result = reinterpret_cast<anim::AnimResult*>(target); in GetResult()
192 anim::AnimResult* result = reinterpret_cast<anim::AnimResult*>(target); in GetResult()
Dgfx_AnimAdder.cpp34 void* target, in GetResult() argument
51 m_AnimObjects[animIdx]->GetResult(target, memberIdx); in GetResult()
63 anim::AnimResult* result = reinterpret_cast<anim::AnimResult*>(target); in GetResult()
Dgfx_TransformAnimAdder.cpp37 void* target, in GetResult() argument
49 reinterpret_cast<CalculatedTransform*>(target); in GetResult()
144 return reinterpret_cast<anim::AnimResult*>(target); in GetResult()
Dgfx_Model.cpp158 u8* target = NULL; in BindVisibilityAnim() local
161 target = reinterpret_cast<u8*>(&m_Visible); in BindVisibilityAnim()
165 target = reinterpret_cast<u8*>(&m_BranchVisible); in BindVisibilityAnim()
175 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim()
188 u8* target = reinterpret_cast<u8*>(GetResMeshes()[meshIndex].ptr()); in BindVisibilityAnim() local
189 target += resAnimGroupMember.GetMemberOffset(); in BindVisibilityAnim()
192 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim()
206 … u8* target = reinterpret_cast<u8*>(GetResMeshNodeVisibilities(visibilityIndex).ptr()); in BindVisibilityAnim() local
207 target += resAnimGroupMember.GetMemberOffset(); in BindVisibilityAnim()
210 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim()
Dgfx_SkeletalModel.cpp269 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup() local
270 animGroup->SetTargetPtr(memberIdx, target); in SetupAnimGroup()
275 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup() local
276 animGroup->SetTargetPtr(memberIdx, target); in SetupAnimGroup()
Dgfx_TransformAnimInterpolator.cpp36 void* target, in GetResult() argument
117 reinterpret_cast<CalculatedTransform*>(target); in GetResult()
248 reinterpret_cast<CalculatedTransform*>(target); in GetResult()
350 return reinterpret_cast<anim::AnimResult*>(target); in GetResult()
Dgfx_Light.cpp95 u8* target = static_cast<u8*>(object); in CreateAnimGroup() local
96 target += member.GetMemberOffset(); in CreateAnimGroup()
97 m_AnimGroup->SetTargetPtr(memberIdx, target); in CreateAnimGroup()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GraphicsDevice.h255 static void SetLutIsAbs(LutTarget target, bool isAbs) in SetLutIsAbs() argument
257 NW_ASSERT(target < LUT_TARGET_COUNT); in SetLutIsAbs()
259 if (LUT_TARGET_SP0 <= target && target <= LUT_TARGET_SP7) in SetLutIsAbs()
261 target = LUT_TARGET_SP; in SetLutIsAbs()
266 s_LutIsAbs &= ~(0x1 << (1 + 4 * target)); in SetLutIsAbs()
270 s_LutIsAbs |= 0x1 << (1 + 4 * target) ; in SetLutIsAbs()
280 static void SetLutInput( LutTarget target, ResLightingLookupTable::Input input ) in SetLutInput() argument
282 NW_ASSERT(target < LUT_TARGET_COUNT); in SetLutInput()
285 if (LUT_TARGET_SP0 <= target && target <= LUT_TARGET_SP7) in SetLutInput()
287 target = LUT_TARGET_SP; in SetLutInput()
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/NW4C-2.0.3/include/nw/anim/
Danim_AnimBlend.h157 virtual void Apply(void* target, const AnimResult* result) const = 0;
203 void ApplyFloatVector(void* target, const AnimResult* result, int compCount) const;
264 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument
266 *reinterpret_cast<bool*>(target) = in Apply()
318 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument
320 *reinterpret_cast<int*>(target) = in Apply()
376 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument
378 *reinterpret_cast<float*>(target) = in Apply()
442 virtual void Apply(void* target, const AnimResult* result) const in Apply() argument
444 ApplyFloatVector(target, result, COMP_COUNT); in Apply()
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/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp87 void* target, in ApplyCache() argument
91 math::VEC2* dst = reinterpret_cast<math::VEC2*>(target); in ApplyCache()
135 void* target, in ApplyCache() argument
139 math::VEC3* dst = reinterpret_cast<math::VEC3*>(target); in ApplyCache()
192 void* target, in ApplyCache() argument
196 ut::ResFloatColor* dst = reinterpret_cast<ut::ResFloatColor*>(target); in ApplyCache()
229 …::std::pair<gfx::ResTexture, bool> target = gfx::GetReferenceTextureTarget(GetTextures(i), graphic… in Setup()
231 if (!target.second) in Setup()
271 void* target, in ApplyCache() argument
275 ut::Offset* dst = reinterpret_cast<ut::Offset*>(target); in ApplyCache()
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/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmCamera.h113 void SetTarget( nw::math::VEC3* target ) in SetTarget() argument
115 NW_NULL_ASSERT( target ); in SetTarget()
118 m_Target = *target; in SetTarget()
148 void SetPadCameraTarget( nw::math::VEC3* target ) in SetPadCameraTarget() argument
157 resViewUpdater.SetTargetPosition(*target); in SetPadCameraTarget()
161 void GetTarget( nw::math::VEC3* target ) in GetTarget() argument
163 NW_NULL_ASSERT( target ); in GetTarget()
164 *target = m_Target; in GetTarget()
/NW4C-2.0.3/include/nw/config/
Dmacros.h52 #define NW_ADAPTIVE_HEADER(prefix, target) <NW_MACRO_CAT_(prefix, target)> argument
53 #define NW_ADAPTIVE_HEADER_LOCAL(prefix, target) NW_MACRO_STRING_(NW_MACRO_CAT_(prefix, target)) argument
/NW4C-2.0.3/sources/libraries/font/
Dfont_PackedFont.cpp1044 OrderNode& target = GetNode(index); in Use() local
1046 if (! IsLockedNode(target)) in Use()
1049 Unlink(target); in Use()
1054 target.nextIndex = root.nextIndex; in Use()
1055 target.prevIndex = first.prevIndex; in Use()
1065 OrderNode& target = GetNode(index); in Unuse() local
1067 if (! IsLockedNode(target)) in Unuse()
1070 Unlink(target); in Unuse()
1076 target.prevIndex = root.prevIndex; in Unuse()
1077 target.nextIndex = last.nextIndex; in Unuse()
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/NW4C-2.0.3/sources/libraries/demo/
Ddemo_DisplayBufferSwapper.cpp105 gfx::IRenderTarget* target, in MakeTransferBufferCommand() argument
108 if (target == NULL) in MakeTransferBufferCommand()
117 GLuint bufferObject = target->GetBufferObject(); in MakeTransferBufferCommand()
/NW4C-2.0.3/sources/libraries/anim/
Danim_AnimBlend.cpp138 AnimBlendOp::ApplyFloatVector(void* target, const AnimResult* result, int compCount) const in ApplyFloatVector() argument
140 float* dstValues = reinterpret_cast<float*>(target); in ApplyFloatVector()
242 AnimBlendOpRgbaColor::Apply(void* target, const AnimResult* result) const in Apply() argument
244 float* dstColor = reinterpret_cast<ut::ResFloatColor*>(target)->ToArray(); in Apply()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h548 void* target,
861 void* target, in ApplyCache() argument
864 *reinterpret_cast<float*>(target) = in ApplyCache()
910 void* target, in ApplyCache() argument
913 *reinterpret_cast<s32*>(target) = in ApplyCache()
958 void* target, in ApplyCache() argument
961 *reinterpret_cast<bool*>(target) = in ApplyCache()
992 void* target,
1024 void* target,
1058 void* target,
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/NW4C-2.0.3/demos/lyt/perspective/sources/
Dmain.cpp174 nw::math::VEC3 target(0.f, 0.f, 0.f); in SetupCamera() local
181 &target); // 注視点 in SetupCamera()
206 nw::math::VEC3 target(0, 0, 0); in SetupCamera() local
209 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-2.0.3/demos/lyt/group/sources/
Dmain.cpp141 nw::math::VEC3 target(0, 0, 0); in SetupCamera() local
144 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
252 it->target->SetRotate(nw::math::VEC3(0.f, 0.f, 30.f)); in nnMain()
298 it->target->SetRotate(nw::math::VEC3(0.f, 0.f, 0.f)); in nnMain()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Animation.cpp202 NW_ASSERT(pAnimTarget->target < ANIMTARGET_PANE_MAX); in AnimatePaneSRT()
206 … pPane->SetSRTElement(pAnimTarget->target, GetHermiteCurveValue(frame, keys, pAnimTarget->keyNum)); in AnimatePaneSRT()
222 NW_ASSERT(pAnimTarget->target < ANIMTARGET_PANE_MAX); in AnimateVisibility()
242 NW_ASSERT(pAnimTarget->target < ANIMTARGET_PANE_COLOR_MAX); in AnimateVertexColor()
249 pPane->SetColorElement(pAnimTarget->target, u8Val); in AnimateVertexColor()
264 NW_ASSERT(pAnimTarget->target < ANIMTARGET_MATCOLOR_MAX); in AnimateMaterialColor()
271 pMaterial->SetColorElement(pAnimTarget->target, val); in AnimateMaterialColor()
289 NW_ASSERT(pAnimTarget->target < ANIMTARGET_TEXSRT_MAX); in AnimateTextureSRT()
293 …pMaterial->SetTexSRTElement(pAnimTarget->id, pAnimTarget->target, GetHermiteCurveValue(frame, keys… in AnimateTextureSRT()
314 NW_ASSERT(pAnimTarget->target == ANIMTARGET_TEXPATTURN_IMAGE); // 現状ではimageのみ in AnimateTexturePattern()
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