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/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Animation.cpp172 f32 t1 = frame - key0.frame; in GetHermiteCurveValue() local
179 f32 t1t1t2 = t1 * t1 * t2; in GetHermiteCurveValue()
181 f32 t1t1t1t2t2 = t1 * t1t1t2t2; in GetHermiteCurveValue()
186 + s0 * (t1t1t1t2t2 - 2.0F * t1t1t2 + t1) in GetHermiteCurveValue()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp578 f32 t1 = Traits::GetInSlope( pNextKey ); in CalcHermiteFloatSegmentFVSS_() local
580 return nw::math::Hermite( v0, t0, v1, t1, p, d ); in CalcHermiteFloatSegmentFVSS_()
607 f32 t1 = Traits::GetSlope( pNextKey ); in CalcHermiteFloatSegmentFVS_() local
609 return nw::math::Hermite( v0, t0, v1, t1, p, d ); in CalcHermiteFloatSegmentFVS_()
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetAnimRange.mel1686 float $t1 = (float)$tokBuf1[0];
1688 if ($t1 < $t2)
1692 if ($t1 > $t2)
1696 $t1 = (float)$tokBuf1[1];
1698 if ($t1 < $t2)
1702 if ($t1 > $t2)