Searched refs:symbolHasBeenSetFlag (Results 1 – 1 of 1) sorted by relevance
420 bool symbolHasBeenSetFlag[64] = { false }; in ActivateShaderParameter() local445 symbolHasBeenSetFlag[symbolIndex] = true; in ActivateShaderParameter()451 if ( ! symbolHasBeenSetFlag[symbolIndex] ) in ActivateShaderParameter()