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Searched refs:startMaterialChangeCommandMemory (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp459 …void* startMaterialChangeCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartMaterialChangeRenderC… in InitializeScenes() local
460 NW_NULL_ASSERT(startMaterialChangeCommandMemory); in InitializeScenes()
462 new(startMaterialChangeCommandMemory) StartMaterialChangeRenderCommand(s_EdgeMaterial); in InitializeScenes()