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Searched refs:startCommandMemory (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp812 void* startCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartRenderCommand)); in InitializeScenes() local
813 NW_NULL_ASSERT(startCommandMemory); in InitializeScenes()
814 …s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp878 void* startCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartRenderCommand)); in InitializeScenes() local
879 NW_NULL_ASSERT(startCommandMemory); in InitializeScenes()
880 …s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes()