Searched refs:startCommandMemory (Results 1 – 2 of 2) sorted by relevance
812 void* startCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartRenderCommand)); in InitializeScenes() local813 NW_NULL_ASSERT(startCommandMemory); in InitializeScenes()814 …s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes()
878 void* startCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartRenderCommand)); in InitializeScenes() local879 NW_NULL_ASSERT(startCommandMemory); in InitializeScenes()880 …s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes()