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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformAnimBlendOp.cpp157 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateMatrix() local
161 dstMtx.f._00 = srcMtx.f._00 * weight; in BlendRotateMatrix()
162 dstMtx.f._01 = srcMtx.f._01 * weight; in BlendRotateMatrix()
163 dstMtx.f._02 = srcMtx.f._02 * weight; in BlendRotateMatrix()
165 dstMtx.f._10 = srcMtx.f._10 * weight; in BlendRotateMatrix()
166 dstMtx.f._11 = srcMtx.f._11 * weight; in BlendRotateMatrix()
167 dstMtx.f._12 = srcMtx.f._12 * weight; in BlendRotateMatrix()
173 dstMtx.f._00 += srcMtx.f._00 * weight; in BlendRotateMatrix()
174 dstMtx.f._01 += srcMtx.f._01 * weight; in BlendRotateMatrix()
175 dstMtx.f._02 += srcMtx.f._02 * weight; in BlendRotateMatrix()
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