Searched refs:spotDirection (Results 1 – 1 of 1) sorted by relevance
713 math::VEC3 spotDirection(direction); in ActivateFragmentLight() local714 GraphicsDevice::ActivateFragmentLightPosition(index, position, spotDirection); in ActivateFragmentLight()804 math::VEC4 spotDirection(light->Direction()); in ActivateVertexLight() local805 spotDirection.w = 0.0f; in ActivateVertexLight()807 this->TransformToViewCoordinate(&spotDirection, &viewMatrix, &spotDirection); in ActivateVertexLight()813 spotDirection.w = 1.0f; in ActivateVertexLight()820 spotDirection.w = 1.0f; in ActivateVertexLight()824 spotDirection.w = 0.0f; in ActivateVertexLight()829 spotDirection); in ActivateVertexLight()