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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp713 math::VEC3 spotDirection(direction); in ActivateFragmentLight() local
714 GraphicsDevice::ActivateFragmentLightPosition(index, position, spotDirection); in ActivateFragmentLight()
804 math::VEC4 spotDirection(light->Direction()); in ActivateVertexLight() local
805 spotDirection.w = 0.0f; in ActivateVertexLight()
807 this->TransformToViewCoordinate(&spotDirection, &viewMatrix, &spotDirection); in ActivateVertexLight()
813 spotDirection.w = 1.0f; in ActivateVertexLight()
820 spotDirection.w = 1.0f; in ActivateVertexLight()
824 spotDirection.w = 0.0f; in ActivateVertexLight()
829 spotDirection); in ActivateVertexLight()