Searched refs:specular1U32 (Results 1 – 1 of 1) sorted by relevance
197 u32 specular1U32 = resLight.GetSpecular1U32(); in ActivateFragmentLight() local202 u8 r = (specular1U32 & MASK); in ActivateFragmentLight()203 u8 g = ((specular1U32 >> 8) & MASK); in ActivateFragmentLight()204 u8 b = ((specular1U32 >> 16) & MASK); in ActivateFragmentLight()205 … specular1U32 = (static_cast<u32>(r) << 20) | (static_cast<u32>(g) << 10) | (static_cast<u32>(b)); in ActivateFragmentLight()209 …specular1U32 = CommandCacheHelper::MultU32Color(resLight.GetSpecular1U32(), materialColor.GetSpecu… in ActivateFragmentLight()216 specular1U32, in ActivateFragmentLight()