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Searched refs:soundLabel (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimEventPlayer.cpp88 const char* soundLabel = eventInfo.GetSoundLabel(); in StartEvent() local
89 if ( ! starter.StartSound( &m_Handle, soundLabel ).IsSuccess() ) in StartEvent()
115 const char* soundLabel = eventInfo.GetSoundLabel(); in HoldEvent() local
116 if ( ! starter.HoldSound( &m_Handle, soundLabel ).IsSuccess() ) in HoldEvent()
Dsnd_SoundStartable.cpp177 const char* soundLabel, in HoldSound() argument
181 u32 soundId = detail_GetItemId( soundLabel ); in HoldSound()
Dsnd_AnimSoundImpl.cpp118 const char* soundLabel = eventInfo->GetSoundLabel(); in ConvertSoundId() local
119 if ( ! soundLabel ) in ConvertSoundId()
126 arc.GetItemId( soundLabel ); in ConvertSoundId()
/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSound.h147 const char* soundLabel,
Dsnd_AnimSoundImpl.h58 const char* soundLabel,