| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SoundStartable.cpp | 85 u32 soundId, in StartSound() argument 91 soundId, in StartSound() 118 u32 soundId = detail_GetItemId( soundName ); in StartSound() local 119 if ( soundId == SoundArchive::INVALID_ID ) in StartSound() 124 return StartSound( handle, soundId, startInfo ); in StartSound() 140 u32 soundId, in HoldSound() argument 144 if ( handle->IsAttachedSound() && ( handle->GetId() == soundId ) ) in HoldSound() 153 soundId, in HoldSound() 181 u32 soundId = detail_GetItemId( soundLabel ); in HoldSound() local 182 if ( soundId == SoundArchive::INVALID_ID ) in HoldSound() [all …]
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| D | snd_SoundArchive.cpp | 138 u32 SoundArchive::GetSoundUserParam( ItemId soundId ) const in GetSoundUserParam() 140 return m_pFileReader->GetSoundUserParam( soundId ); in GetSoundUserParam() 143 SoundArchive::SoundType SoundArchive::GetSoundType( ItemId soundId ) const in GetSoundType() 145 return m_pFileReader->GetSoundType( soundId ); in GetSoundType() 147 bool SoundArchive::ReadSoundInfo( ItemId soundId, SoundInfo* info ) const in ReadSoundInfo() argument 149 return m_pFileReader->ReadSoundInfo( soundId, info ); in ReadSoundInfo() 151 bool SoundArchive::ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() argument 153 return m_pFileReader->ReadSequenceSoundInfo( soundId, info ); in ReadSequenceSoundInfo() 155 bool SoundArchive::detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const in detail_ReadStreamSoundInfo() argument 157 return m_pFileReader->ReadStreamSoundInfo( soundId, info ); in detail_ReadStreamSoundInfo() [all …]
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| D | snd_SoundActor.cpp | 191 u32 soundId, in SetupSound() argument 206 soundId, in SetupSound() 218 u32 soundId, in detail_SetupSoundWithAmbientInfo() argument 234 soundId, in detail_SetupSoundWithAmbientInfo() 256 u32 soundId, in detail_SetupSound() argument 266 soundId, in detail_SetupSound()
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| D | snd_Sound3DEngine.cpp | 43 u32 soundId, in UpdateAmbientParam() argument 52 (void)soundId; in UpdateAmbientParam() 171 u32 soundId, in UpdateAmbientParam() argument 208 soundId, in UpdateAmbientParam() 217 u32 soundId in GetAmbientPriority() argument 233 soundId, in GetAmbientPriority()
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| D | snd_SoundArchiveFileReader.cpp | 199 SoundArchive::ItemId soundId, SoundArchive::SoundInfo* info ) const in ReadSoundInfo() argument 204 const SoundArchiveFile::SoundInfo* data = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSoundInfo() 341 SoundArchive::ItemId soundId, SoundArchive::Sound3DInfo* info ) const in ReadSound3DInfo() argument 346 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSound3DInfo() 365 SoundArchive::ItemId soundId, SoundArchive::SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() argument 370 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSequenceSoundInfo() 390 SoundArchive::ItemId soundId, SoundArchive::StreamSoundInfo* info ) const in ReadStreamSoundInfo() argument 395 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadStreamSoundInfo() 412 SoundArchive::ItemId soundId, SoundArchive::WaveSoundInfo* info ) const in ReadWaveSoundInfo() argument 417 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadWaveSoundInfo() [all …]
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| D | snd_Sound3DManager.cpp | 198 u32 soundId, in detail_UpdateAmbientParam() argument 209 soundId, in detail_UpdateAmbientParam() 227 u32 soundId in detail_GetAmbientPriority() argument 239 soundId in detail_GetAmbientPriority()
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| D | snd_Sound3DActor.cpp | 119 u32 soundId, in SetupSound() argument 139 if ( soundArchive.ReadSound3DInfo( soundId, &p ) ) in SetupSound() 159 param.soundUserParam = soundArchive.GetSoundUserParam( soundId ); in SetupSound() 172 soundId, in SetupSound()
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| D | snd_HioSoundArchive.cpp | 176 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local 177 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader() 179 bool ret = m_ArchiveReader.ReadSoundInfo( soundId, &info ); in LoadHeader() 181 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader() 188 if ( ReadSound3DInfo( soundId, &info3d ) ) in LoadHeader() 211 bool retDetail = m_ArchiveReader.ReadSequenceSoundInfo( soundId, &seqInfo ); in LoadHeader() 224 bool retDetail = m_ArchiveReader.ReadStreamSoundInfo( soundId, &strmInfo ); in LoadHeader() 232 bool retDetail = m_ArchiveReader.ReadWaveSoundInfo( soundId, &wsdInfo ); in LoadHeader()
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| D | snd_WaveSound.cpp | 269 SoundArchive::ItemId soundId = m_LoadInfoWsd.itemId; in Execute() local 271 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_WSD ) ) in Execute() 273 NW_WARNING( false, "failed to load WSD(%08x) to PlayerHeap", soundId ); in Execute() 280 m_LoadInfoWsd.address = m_pDataManager->detail_GetFileAddressByItemId( soundId ); in Execute()
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| D | snd_SoundArchivePlayer.cpp | 701 SoundArchive::ItemId soundId, in AllocSound() argument 714 sound->SetId( soundId ); in AllocSound() 735 u32 soundId, in detail_SetupSound() argument 742 soundId, in detail_SetupSound() 765 u32 soundId, in detail_SetupSoundImpl() argument 788 if ( ! m_pSoundArchive->ReadSoundInfo( soundId, &soundInfo ) ) in detail_SetupSoundImpl() 835 ambientPriority = internal::BasicSound::GetAmbientPriority( *ambientArgInfo, soundId ); in detail_SetupSoundImpl() 871 switch ( m_pSoundArchive->GetSoundType( soundId ) ) in detail_SetupSoundImpl() 876 soundId, in detail_SetupSoundImpl() 886 soundId in detail_SetupSoundImpl() [all …]
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| D | snd_RomSoundArchive.cpp | 289 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local 290 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader() 292 bool ret = m_ArchiveReader.ReadSoundInfo( soundId, &info ); in LoadHeader() 294 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader() 301 if ( ReadSound3DInfo( soundId, &info3d ) ) in LoadHeader() 324 bool retDetail = m_ArchiveReader.ReadSequenceSoundInfo( soundId, &seqInfo ); in LoadHeader() 337 bool retDetail = m_ArchiveReader.ReadStreamSoundInfo( soundId, &strmInfo ); in LoadHeader() 345 bool retDetail = m_ArchiveReader.ReadWaveSoundInfo( soundId, &wsdInfo ); in LoadHeader()
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| D | snd_SoundArchiveLoader.cpp | 261 SoundArchive::ItemId soundId, in LoadSequenceSound() argument 268 u32 fileId = m_pSoundArchive->GetItemFileId( soundId ); in LoadSequenceSound() 279 if ( ! m_pSoundArchive->ReadSequenceSoundInfo( soundId, &info ) ) in LoadSequenceSound() 301 SoundArchive::ItemId soundId, in LoadWaveSound() argument 307 u32 wsdFileId = m_pSoundArchive->GetItemFileId( soundId ); in LoadWaveSound() 329 if ( ! m_pSoundArchive->detail_ReadWaveSoundInfo( soundId, &info ) ) in LoadWaveSound() 372 itemId = soundId; in LoadWaveSound()
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| D | snd_SequenceSound.cpp | 837 SoundArchive::ItemId soundId = m_LoadInfoSeq.itemId; in Execute() local 839 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_SEQ ) ) in Execute() 841 NW_WARNING( false, "failed to load SEQ(%08x) to PlayerHeap", soundId ); in Execute() 848 m_LoadInfoSeq.address = m_pDataManager->detail_GetFileAddressByItemId( soundId ); in Execute()
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| D | snd_BasicSound.cpp | 1099 int BasicSound::GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId ) in GetAmbientPriority() argument 1105 soundId in GetAmbientPriority()
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| D | snd_SoundArchiveFile.cpp | 434 SoundArchive::ItemId soundId = info->startId; in GetItemFileId() local 435 const SoundInfo* soundInfo = GetSoundInfo( soundId ); in GetItemFileId()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundArchiveFileReader.h | 80 SoundArchive::ItemId soundId, 104 SoundArchive::SoundType GetSoundType( SoundArchive::ItemId soundId ) const; 105 u32 GetSoundUserParam( SoundArchive::ItemId soundId ) const; 107 SoundArchive::ItemId soundId, 110 SoundArchive::ItemId soundId, 113 SoundArchive::ItemId soundId, 116 SoundArchive::ItemId soundId,
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| D | snd_Sound3DEngine.h | 225 u32 soundId, 235 u32 soundId 240 u32 soundId,
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| D | snd_SoundArchive.h | 810 u32 GetSoundUserParam( ItemId soundId ) const; 827 SoundType GetSoundType( ItemId soundId ) const; 844 bool ReadSoundInfo( ItemId soundId, SoundInfo* info ) const; 861 bool ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const; 912 bool detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const; 915 bool detail_ReadWaveSoundInfo( ItemId soundId, WaveSoundInfo* info ) const; 932 bool ReadSound3DInfo( ItemId soundId, Sound3DInfo* info ) const;
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| D | snd_Sound3DManager.h | 116 u32 soundId, 123 u32 soundId 450 u32 soundId, 455 u32 soundId
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| D | snd_SoundStartable.h | 375 SoundArchive::ItemId soundId, 446 SoundArchive::ItemId soundId, 517 SoundArchive::ItemId soundId, 562 u32 soundId,
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| D | snd_SoundActor.h | 252 u32 soundId, 457 u32 soundId, 466 u32 soundId,
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| D | snd_SoundArchivePlayer.h | 475 u32 soundId, 502 u32 soundId, 512 SoundArchive::ItemId soundId,
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| D | snd_BasicSound.h | 368 static int GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId ); 465 u32 soundId, 470 u32 soundId
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| D | snd_SoundArchiveLoader.h | 254 SoundArchive::ItemId soundId, 259 SoundArchive::ItemId soundId,
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| D | snd_Sound3DActor.h | 274 u32 soundId,
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