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Searched refs:soundId (Results 1 – 25 of 26) sorted by relevance

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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundStartable.cpp85 u32 soundId, in StartSound() argument
91 soundId, in StartSound()
118 u32 soundId = detail_GetItemId( soundName ); in StartSound() local
119 if ( soundId == SoundArchive::INVALID_ID ) in StartSound()
124 return StartSound( handle, soundId, startInfo ); in StartSound()
140 u32 soundId, in HoldSound() argument
144 if ( handle->IsAttachedSound() && ( handle->GetId() == soundId ) ) in HoldSound()
153 soundId, in HoldSound()
181 u32 soundId = detail_GetItemId( soundLabel ); in HoldSound() local
182 if ( soundId == SoundArchive::INVALID_ID ) in HoldSound()
[all …]
Dsnd_SoundArchive.cpp138 u32 SoundArchive::GetSoundUserParam( ItemId soundId ) const in GetSoundUserParam()
140 return m_pFileReader->GetSoundUserParam( soundId ); in GetSoundUserParam()
143 SoundArchive::SoundType SoundArchive::GetSoundType( ItemId soundId ) const in GetSoundType()
145 return m_pFileReader->GetSoundType( soundId ); in GetSoundType()
147 bool SoundArchive::ReadSoundInfo( ItemId soundId, SoundInfo* info ) const in ReadSoundInfo() argument
149 return m_pFileReader->ReadSoundInfo( soundId, info ); in ReadSoundInfo()
151 bool SoundArchive::ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() argument
153 return m_pFileReader->ReadSequenceSoundInfo( soundId, info ); in ReadSequenceSoundInfo()
155 bool SoundArchive::detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const in detail_ReadStreamSoundInfo() argument
157 return m_pFileReader->ReadStreamSoundInfo( soundId, info ); in detail_ReadStreamSoundInfo()
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Dsnd_SoundActor.cpp191 u32 soundId, in SetupSound() argument
206 soundId, in SetupSound()
218 u32 soundId, in detail_SetupSoundWithAmbientInfo() argument
234 soundId, in detail_SetupSoundWithAmbientInfo()
256 u32 soundId, in detail_SetupSound() argument
266 soundId, in detail_SetupSound()
Dsnd_Sound3DEngine.cpp43 u32 soundId, in UpdateAmbientParam() argument
52 (void)soundId; in UpdateAmbientParam()
171 u32 soundId, in UpdateAmbientParam() argument
208 soundId, in UpdateAmbientParam()
217 u32 soundId in GetAmbientPriority() argument
233 soundId, in GetAmbientPriority()
Dsnd_SoundArchiveFileReader.cpp199 SoundArchive::ItemId soundId, SoundArchive::SoundInfo* info ) const in ReadSoundInfo() argument
204 const SoundArchiveFile::SoundInfo* data = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSoundInfo()
341 SoundArchive::ItemId soundId, SoundArchive::Sound3DInfo* info ) const in ReadSound3DInfo() argument
346 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSound3DInfo()
365 SoundArchive::ItemId soundId, SoundArchive::SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() argument
370 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSequenceSoundInfo()
390 SoundArchive::ItemId soundId, SoundArchive::StreamSoundInfo* info ) const in ReadStreamSoundInfo() argument
395 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadStreamSoundInfo()
412 SoundArchive::ItemId soundId, SoundArchive::WaveSoundInfo* info ) const in ReadWaveSoundInfo() argument
417 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadWaveSoundInfo()
[all …]
Dsnd_Sound3DManager.cpp198 u32 soundId, in detail_UpdateAmbientParam() argument
209 soundId, in detail_UpdateAmbientParam()
227 u32 soundId in detail_GetAmbientPriority() argument
239 soundId in detail_GetAmbientPriority()
Dsnd_Sound3DActor.cpp119 u32 soundId, in SetupSound() argument
139 if ( soundArchive.ReadSound3DInfo( soundId, &p ) ) in SetupSound()
159 param.soundUserParam = soundArchive.GetSoundUserParam( soundId ); in SetupSound()
172 soundId, in SetupSound()
Dsnd_HioSoundArchive.cpp176 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
177 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader()
179 bool ret = m_ArchiveReader.ReadSoundInfo( soundId, &info ); in LoadHeader()
181 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
188 if ( ReadSound3DInfo( soundId, &info3d ) ) in LoadHeader()
211 bool retDetail = m_ArchiveReader.ReadSequenceSoundInfo( soundId, &seqInfo ); in LoadHeader()
224 bool retDetail = m_ArchiveReader.ReadStreamSoundInfo( soundId, &strmInfo ); in LoadHeader()
232 bool retDetail = m_ArchiveReader.ReadWaveSoundInfo( soundId, &wsdInfo ); in LoadHeader()
Dsnd_WaveSound.cpp269 SoundArchive::ItemId soundId = m_LoadInfoWsd.itemId; in Execute() local
271 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_WSD ) ) in Execute()
273 NW_WARNING( false, "failed to load WSD(%08x) to PlayerHeap", soundId ); in Execute()
280 m_LoadInfoWsd.address = m_pDataManager->detail_GetFileAddressByItemId( soundId ); in Execute()
Dsnd_SoundArchivePlayer.cpp701 SoundArchive::ItemId soundId, in AllocSound() argument
714 sound->SetId( soundId ); in AllocSound()
735 u32 soundId, in detail_SetupSound() argument
742 soundId, in detail_SetupSound()
765 u32 soundId, in detail_SetupSoundImpl() argument
788 if ( ! m_pSoundArchive->ReadSoundInfo( soundId, &soundInfo ) ) in detail_SetupSoundImpl()
835 ambientPriority = internal::BasicSound::GetAmbientPriority( *ambientArgInfo, soundId ); in detail_SetupSoundImpl()
871 switch ( m_pSoundArchive->GetSoundType( soundId ) ) in detail_SetupSoundImpl()
876 soundId, in detail_SetupSoundImpl()
886 soundId in detail_SetupSoundImpl()
[all …]
Dsnd_RomSoundArchive.cpp289 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
290 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader()
292 bool ret = m_ArchiveReader.ReadSoundInfo( soundId, &info ); in LoadHeader()
294 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
301 if ( ReadSound3DInfo( soundId, &info3d ) ) in LoadHeader()
324 bool retDetail = m_ArchiveReader.ReadSequenceSoundInfo( soundId, &seqInfo ); in LoadHeader()
337 bool retDetail = m_ArchiveReader.ReadStreamSoundInfo( soundId, &strmInfo ); in LoadHeader()
345 bool retDetail = m_ArchiveReader.ReadWaveSoundInfo( soundId, &wsdInfo ); in LoadHeader()
Dsnd_SoundArchiveLoader.cpp261 SoundArchive::ItemId soundId, in LoadSequenceSound() argument
268 u32 fileId = m_pSoundArchive->GetItemFileId( soundId ); in LoadSequenceSound()
279 if ( ! m_pSoundArchive->ReadSequenceSoundInfo( soundId, &info ) ) in LoadSequenceSound()
301 SoundArchive::ItemId soundId, in LoadWaveSound() argument
307 u32 wsdFileId = m_pSoundArchive->GetItemFileId( soundId ); in LoadWaveSound()
329 if ( ! m_pSoundArchive->detail_ReadWaveSoundInfo( soundId, &info ) ) in LoadWaveSound()
372 itemId = soundId; in LoadWaveSound()
Dsnd_SequenceSound.cpp837 SoundArchive::ItemId soundId = m_LoadInfoSeq.itemId; in Execute() local
839 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_SEQ ) ) in Execute()
841 NW_WARNING( false, "failed to load SEQ(%08x) to PlayerHeap", soundId ); in Execute()
848 m_LoadInfoSeq.address = m_pDataManager->detail_GetFileAddressByItemId( soundId ); in Execute()
Dsnd_BasicSound.cpp1099 int BasicSound::GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId ) in GetAmbientPriority() argument
1105 soundId in GetAmbientPriority()
Dsnd_SoundArchiveFile.cpp434 SoundArchive::ItemId soundId = info->startId; in GetItemFileId() local
435 const SoundInfo* soundInfo = GetSoundInfo( soundId ); in GetItemFileId()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchiveFileReader.h80 SoundArchive::ItemId soundId,
104 SoundArchive::SoundType GetSoundType( SoundArchive::ItemId soundId ) const;
105 u32 GetSoundUserParam( SoundArchive::ItemId soundId ) const;
107 SoundArchive::ItemId soundId,
110 SoundArchive::ItemId soundId,
113 SoundArchive::ItemId soundId,
116 SoundArchive::ItemId soundId,
Dsnd_Sound3DEngine.h225 u32 soundId,
235 u32 soundId
240 u32 soundId,
Dsnd_SoundArchive.h810 u32 GetSoundUserParam( ItemId soundId ) const;
827 SoundType GetSoundType( ItemId soundId ) const;
844 bool ReadSoundInfo( ItemId soundId, SoundInfo* info ) const;
861 bool ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const;
912 bool detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const;
915 bool detail_ReadWaveSoundInfo( ItemId soundId, WaveSoundInfo* info ) const;
932 bool ReadSound3DInfo( ItemId soundId, Sound3DInfo* info ) const;
Dsnd_Sound3DManager.h116 u32 soundId,
123 u32 soundId
450 u32 soundId,
455 u32 soundId
Dsnd_SoundStartable.h375 SoundArchive::ItemId soundId,
446 SoundArchive::ItemId soundId,
517 SoundArchive::ItemId soundId,
562 u32 soundId,
Dsnd_SoundActor.h252 u32 soundId,
457 u32 soundId,
466 u32 soundId,
Dsnd_SoundArchivePlayer.h475 u32 soundId,
502 u32 soundId,
512 SoundArchive::ItemId soundId,
Dsnd_BasicSound.h368 static int GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId );
465 u32 soundId,
470 u32 soundId
Dsnd_SoundArchiveLoader.h254 SoundArchive::ItemId soundId,
259 SoundArchive::ItemId soundId,
Dsnd_Sound3DActor.h274 u32 soundId,

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