Searched refs:sonicVelocity (Results 1 – 2 of 2) sorted by relevance
151 const f32 sonicVelocity = manager.GetSonicVelocity(); in CalcPitch() local152 if ( sonicVelocity == 0.0f ) { in CalcPitch()182 if ( listenerVelocity > sonicVelocity ) { in CalcPitch()185 else if ( actorVelocity >= sonicVelocity ) { in CalcPitch()189 pitch = ( sonicVelocity - listenerVelocity ) / ( sonicVelocity - actorVelocity ); in CalcPitch()
386 void SetSonicVelocity( f32 sonicVelocity ) { m_SonicVelocity = sonicVelocity; } in SetSonicVelocity() argument