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Searched refs:sonicVelocity (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp151 const f32 sonicVelocity = manager.GetSonicVelocity(); in CalcPitch() local
152 if ( sonicVelocity == 0.0f ) { in CalcPitch()
182 if ( listenerVelocity > sonicVelocity ) { in CalcPitch()
185 else if ( actorVelocity >= sonicVelocity ) { in CalcPitch()
189 pitch = ( sonicVelocity - listenerVelocity ) / ( sonicVelocity - actorVelocity ); in CalcPitch()
/NW4C-2.0.3/include/nw/snd/
Dsnd_Sound3DManager.h386 void SetSonicVelocity( f32 sonicVelocity ) { m_SonicVelocity = sonicVelocity; } in SetSonicVelocity() argument