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Searched refs:smDeallocateGraphicsMemory (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp78 void smDeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in smDeallocateGraphicsMemory() function
95 if (nngxInitialize( smAllocateGraphicsMemory, smDeallocateGraphicsMemory ) == GL_FALSE) in CreateInternal_()