Searched refs:skeletalInterpolator (Results 1 – 1 of 1) sorted by relevance
416 nw::gfx::TransformAnimInterpolator* skeletalInterpolator = in UpdateBlender() local418 if (skeletalInterpolator != NULL) in UpdateBlender()437 skeletalInterpolator->SetWeight(0, s_SkeletalAnimWeight0); in UpdateBlender()438 skeletalInterpolator->SetWeight(1, s_SkeletalAnimWeight1); in UpdateBlender()