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Searched refs:skeletalInterpolator (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp416 nw::gfx::TransformAnimInterpolator* skeletalInterpolator = in UpdateBlender() local
418 if (skeletalInterpolator != NULL) in UpdateBlender()
437 skeletalInterpolator->SetWeight(0, s_SkeletalAnimWeight0); in UpdateBlender()
438 skeletalInterpolator->SetWeight(1, s_SkeletalAnimWeight1); in UpdateBlender()