| /NW4C-2.0.3/sources/libraries/ut/ |
| D | ut_BinaryFileFormat.cpp | 33 u32 signature, in IsValidBinaryFile() argument 40 if ( pHeader->signature != signature ) in IsValidBinaryFile() 43 static_cast<char>(BitExtract(pHeader->signature, 24, 8)), in IsValidBinaryFile() 44 static_cast<char>(BitExtract(pHeader->signature, 16, 8)), in IsValidBinaryFile() 45 static_cast<char>(BitExtract(pHeader->signature, 8, 8)), in IsValidBinaryFile() 46 static_cast<char>(BitExtract(pHeader->signature, 0, 8)), in IsValidBinaryFile() 47 static_cast<char>(BitExtract(signature, 24, 8)), in IsValidBinaryFile() 48 static_cast<char>(BitExtract(signature, 16, 8)), in IsValidBinaryFile() 49 static_cast<char>(BitExtract(signature, 8, 8)), in IsValidBinaryFile() 50 static_cast<char>(BitExtract(signature, 0, 8)) in IsValidBinaryFile()
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| D | ut_HeapBase.cpp | 93 OS_Printf("[%d] -> %p %08X\n", count, pHeap, pHeap->signature ); in DumpHeapList() 296 void HeapBase::Initialize( u32 signature, void* heapStart, void* heapEnd, u16 optFlag ) in Initialize() argument 298 mSignature = signature; in Initialize()
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_WaveArchiveFileReader.cpp | 42 NW_ASSERTMSG( header.signature == WaveArchiveFileReader::SIGNATURE_FILE, in IsValidFileHeader() 44 if ( header.signature != WaveArchiveFileReader::SIGNATURE_FILE ) in IsValidFileHeader() 175 const u32* signature = reinterpret_cast<const u32*>( in HasIndividualLoadTable() local 177 if ( *signature == SIGNATURE_WARC_TABLE ) in HasIndividualLoadTable()
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| D | snd_AnimSoundFileReader.cpp | 42 NW_ASSERTMSG( header.signature == SIGNATURE_FILE, "invalid file signature." ); in IsValidFileHeader() 43 if ( header.signature != SIGNATURE_FILE ) in IsValidFileHeader()
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| D | snd_FrameHeap.cpp | 442 char signature[5]; in Dump() local 443 signature[4] = '\0'; in Dump() 444 std::memcpy( signature, &sign, 4 ); in Dump() 522 i++, ptr, signature, fileId, itemId, pItemLabel ); in Dump() 527 i++, ptr, signature, fileId, itemId ); in Dump()
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| D | snd_SequenceSoundFileReader.cpp | 41 NW_ASSERTMSG( header->signature == SequenceSoundFileReader::SIGNATURE_FILE, in IsValidFileHeader() 43 if ( header->signature != SequenceSoundFileReader::SIGNATURE_FILE ) in IsValidFileHeader()
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| D | snd_GroupFileReader.cpp | 41 NW_ASSERTMSG( header->signature == GroupFileReader::SIGNATURE_FILE, in IsValidFileHeader() 43 if ( header->signature != GroupFileReader::SIGNATURE_FILE ) in IsValidFileHeader()
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| D | snd_StreamSoundFileReader.cpp | 139 header.signature == SIGNATURE_FILE, in IsValidFileHeader() 141 if ( header.signature != SIGNATURE_FILE ) return false; in IsValidFileHeader()
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| D | snd_BankFileReader.cpp | 40 NW_ASSERTMSG( header->signature == BankFileReader::SIGNATURE_FILE, in IsValidFileHeader() 42 if ( header->signature != BankFileReader::SIGNATURE_FILE ) return false; in IsValidFileHeader()
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| D | snd_WaveSoundFileReader.cpp | 39 NW_ASSERTMSG( header.signature == WaveSoundFileReader::SIGNATURE_FILE, in IsValidFileHeader() 41 if ( header.signature != WaveSoundFileReader::SIGNATURE_FILE ) in IsValidFileHeader()
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| D | snd_WaveFileReader.cpp | 40 NW_ASSERTMSG( header.signature == WaveFileReader::SIGNATURE_FILE, in IsValidFileHeader() 42 if ( header.signature != WaveFileReader::SIGNATURE_FILE ) in IsValidFileHeader()
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| D | snd_SoundArchiveFileReader.cpp | 40 NW_ASSERTMSG( header.signature == SoundArchiveFileReader::SIGNATURE_FILE, in IsValidFileHeader() 42 if ( header.signature != SoundArchiveFileReader::SIGNATURE_FILE ) in IsValidFileHeader()
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| D | snd_SoundDataManager.cpp | 160 if ( info->signature == SoundDataManager::SIGNATURE_INDIVIDUAL_WAVE ) in InvalidateData()
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_BinaryFileFormat.h | 88 SigWord signature; // ファイルシグネチャ : 4 Byte member 116 SigWord signature; // ブロックシグニチャ : 4 Byte member 153 u32 signature,
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| D | ut_ResUtil.h | 111 ResU32 signature; member 432 ResU32 signature; member 476 bool TestSignature() const { return ref().signature == SIGNATURE; } in TestSignature()
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| D | ut_HeapBase.h | 116 void Initialize( u32 signature, void* start, void* end, u16 optFlag );
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResUtil.cpp | 56 texture.m_Header.signature = srcTexture->m_Header.signature; in CloneTextureAnimMember() 126 animData->m_Header.signature = src.ptr()->m_Header.signature; in CloneTextureAnim()
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| /NW4C-2.0.3/sources/libraries/font/ |
| D | font_RectDrawer.cpp | 193 u8 signature[4]; member 200 u8 signature[4]; member 223 u8 signature[4]; member 637 NN_ASSERT( header.signature[0] == 'D' && header.signature[1] == 'V' in EnsureShaderBinaryFileHeader() 638 && header.signature[2] == 'L' && header.signature[3] == 'B' ); in EnsureShaderBinaryFileHeader() 655 NN_ASSERT( header.signature[0] == 'D' && header.signature[1] == 'V' in EnsureShaderPackageHeader() 656 && header.signature[2] == 'L' && header.signature[3] == 'P' ); in EnsureShaderPackageHeader() 673 NN_ASSERT( header.signature[0] == 'D' && header.signature[1] == 'V' in EnsureExeImageHeader() 674 && header.signature[2] == 'L' && header.signature[3] == 'E' ); in EnsureExeImageHeader()
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| D | font_ResFont.cpp | 80 if (fileHeader->signature == BINFILE_SIG_FONT_RESOLEVED) in GetDrawBufferSize() 170 if (fileHeader->signature == BINFILE_SIG_FONT_RESOLEVED) in SetResource() 378 fileHeader->signature = BINFILE_SIG_FONT_RESOLEVED; in Rebuild()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundArchiveLoader.h | 57 u32 signature; member 64 : signature( SoundArchiveLoader::SIGNATURE_INDIVIDUAL_WAVE ), in IndividualWaveInfo()
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Arc.h | 38 u32 signature; //!< ファイルシグネチャ member
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AmbientLight.cpp | 147 resAmbientLight->m_Header.signature = ResLight::SIGNATURE; in CreateResAmbientLight()
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| D | gfx_HemiSphereLight.cpp | 149 resHemiSphereLight->m_Header.signature = ResLight::SIGNATURE; in CreateResHemiSphereLight()
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| D | gfx_VertexLight.cpp | 167 resVertexLight->m_Header.signature = ResLight::SIGNATURE; in CreateResVertexLight()
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResTexture.cpp | 620 textureData->m_Header.signature = ResImageTexture::SIGNATURE; in Create() 738 textureData->m_Header.signature = ResCubeTexture::SIGNATURE; in Create() 861 textureData->m_Header.signature = ResShadowTexture::SIGNATURE; in Create()
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