Home
last modified time | relevance | path

Searched refs:signature (Results 1 – 25 of 36) sorted by relevance

12

/NW4C-2.0.3/sources/libraries/ut/
Dut_BinaryFileFormat.cpp33 u32 signature, in IsValidBinaryFile() argument
40 if ( pHeader->signature != signature ) in IsValidBinaryFile()
43 static_cast<char>(BitExtract(pHeader->signature, 24, 8)), in IsValidBinaryFile()
44 static_cast<char>(BitExtract(pHeader->signature, 16, 8)), in IsValidBinaryFile()
45 static_cast<char>(BitExtract(pHeader->signature, 8, 8)), in IsValidBinaryFile()
46 static_cast<char>(BitExtract(pHeader->signature, 0, 8)), in IsValidBinaryFile()
47 static_cast<char>(BitExtract(signature, 24, 8)), in IsValidBinaryFile()
48 static_cast<char>(BitExtract(signature, 16, 8)), in IsValidBinaryFile()
49 static_cast<char>(BitExtract(signature, 8, 8)), in IsValidBinaryFile()
50 static_cast<char>(BitExtract(signature, 0, 8)) in IsValidBinaryFile()
Dut_HeapBase.cpp93 OS_Printf("[%d] -> %p %08X\n", count, pHeap, pHeap->signature ); in DumpHeapList()
296 void HeapBase::Initialize( u32 signature, void* heapStart, void* heapEnd, u16 optFlag ) in Initialize() argument
298 mSignature = signature; in Initialize()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_WaveArchiveFileReader.cpp42 NW_ASSERTMSG( header.signature == WaveArchiveFileReader::SIGNATURE_FILE, in IsValidFileHeader()
44 if ( header.signature != WaveArchiveFileReader::SIGNATURE_FILE ) in IsValidFileHeader()
175 const u32* signature = reinterpret_cast<const u32*>( in HasIndividualLoadTable() local
177 if ( *signature == SIGNATURE_WARC_TABLE ) in HasIndividualLoadTable()
Dsnd_AnimSoundFileReader.cpp42 NW_ASSERTMSG( header.signature == SIGNATURE_FILE, "invalid file signature." ); in IsValidFileHeader()
43 if ( header.signature != SIGNATURE_FILE ) in IsValidFileHeader()
Dsnd_FrameHeap.cpp442 char signature[5]; in Dump() local
443 signature[4] = '\0'; in Dump()
444 std::memcpy( signature, &sign, 4 ); in Dump()
522 i++, ptr, signature, fileId, itemId, pItemLabel ); in Dump()
527 i++, ptr, signature, fileId, itemId ); in Dump()
Dsnd_SequenceSoundFileReader.cpp41 NW_ASSERTMSG( header->signature == SequenceSoundFileReader::SIGNATURE_FILE, in IsValidFileHeader()
43 if ( header->signature != SequenceSoundFileReader::SIGNATURE_FILE ) in IsValidFileHeader()
Dsnd_GroupFileReader.cpp41 NW_ASSERTMSG( header->signature == GroupFileReader::SIGNATURE_FILE, in IsValidFileHeader()
43 if ( header->signature != GroupFileReader::SIGNATURE_FILE ) in IsValidFileHeader()
Dsnd_StreamSoundFileReader.cpp139 header.signature == SIGNATURE_FILE, in IsValidFileHeader()
141 if ( header.signature != SIGNATURE_FILE ) return false; in IsValidFileHeader()
Dsnd_BankFileReader.cpp40 NW_ASSERTMSG( header->signature == BankFileReader::SIGNATURE_FILE, in IsValidFileHeader()
42 if ( header->signature != BankFileReader::SIGNATURE_FILE ) return false; in IsValidFileHeader()
Dsnd_WaveSoundFileReader.cpp39 NW_ASSERTMSG( header.signature == WaveSoundFileReader::SIGNATURE_FILE, in IsValidFileHeader()
41 if ( header.signature != WaveSoundFileReader::SIGNATURE_FILE ) in IsValidFileHeader()
Dsnd_WaveFileReader.cpp40 NW_ASSERTMSG( header.signature == WaveFileReader::SIGNATURE_FILE, in IsValidFileHeader()
42 if ( header.signature != WaveFileReader::SIGNATURE_FILE ) in IsValidFileHeader()
Dsnd_SoundArchiveFileReader.cpp40 NW_ASSERTMSG( header.signature == SoundArchiveFileReader::SIGNATURE_FILE, in IsValidFileHeader()
42 if ( header.signature != SoundArchiveFileReader::SIGNATURE_FILE ) in IsValidFileHeader()
Dsnd_SoundDataManager.cpp160 if ( info->signature == SoundDataManager::SIGNATURE_INDIVIDUAL_WAVE ) in InvalidateData()
/NW4C-2.0.3/include/nw/ut/
Dut_BinaryFileFormat.h88 SigWord signature; // ファイルシグネチャ : 4 Byte member
116 SigWord signature; // ブロックシグニチャ : 4 Byte member
153 u32 signature,
Dut_ResUtil.h111 ResU32 signature; member
432 ResU32 signature; member
476 bool TestSignature() const { return ref().signature == SIGNATURE; } in TestSignature()
Dut_HeapBase.h116 void Initialize( u32 signature, void* start, void* end, u16 optFlag );
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResUtil.cpp56 texture.m_Header.signature = srcTexture->m_Header.signature; in CloneTextureAnimMember()
126 animData->m_Header.signature = src.ptr()->m_Header.signature; in CloneTextureAnim()
/NW4C-2.0.3/sources/libraries/font/
Dfont_RectDrawer.cpp193 u8 signature[4]; member
200 u8 signature[4]; member
223 u8 signature[4]; member
637 NN_ASSERT( header.signature[0] == 'D' && header.signature[1] == 'V' in EnsureShaderBinaryFileHeader()
638 && header.signature[2] == 'L' && header.signature[3] == 'B' ); in EnsureShaderBinaryFileHeader()
655 NN_ASSERT( header.signature[0] == 'D' && header.signature[1] == 'V' in EnsureShaderPackageHeader()
656 && header.signature[2] == 'L' && header.signature[3] == 'P' ); in EnsureShaderPackageHeader()
673 NN_ASSERT( header.signature[0] == 'D' && header.signature[1] == 'V' in EnsureExeImageHeader()
674 && header.signature[2] == 'L' && header.signature[3] == 'E' ); in EnsureExeImageHeader()
Dfont_ResFont.cpp80 if (fileHeader->signature == BINFILE_SIG_FONT_RESOLEVED) in GetDrawBufferSize()
170 if (fileHeader->signature == BINFILE_SIG_FONT_RESOLEVED) in SetResource()
378 fileHeader->signature = BINFILE_SIG_FONT_RESOLEVED; in Rebuild()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchiveLoader.h57 u32 signature; member
64 : signature( SoundArchiveLoader::SIGNATURE_INDIVIDUAL_WAVE ), in IndividualWaveInfo()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Arc.h38 u32 signature; //!< ファイルシグネチャ member
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AmbientLight.cpp147 resAmbientLight->m_Header.signature = ResLight::SIGNATURE; in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp149 resHemiSphereLight->m_Header.signature = ResLight::SIGNATURE; in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp167 resVertexLight->m_Header.signature = ResLight::SIGNATURE; in CreateResVertexLight()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp620 textureData->m_Header.signature = ResImageTexture::SIGNATURE; in Create()
738 textureData->m_Header.signature = ResCubeTexture::SIGNATURE; in Create()
861 textureData->m_Header.signature = ResShadowTexture::SIGNATURE; in Create()

12