Searched refs:shapePositionStreamArraySize (Results 1 – 1 of 1) sorted by relevance
139 u32 shapePositionStreamArraySize = 2 * 4 * m_MaxShapeVertexCount; in InitializeShape() local143 …eamArray = static_cast<math::VEC2*>( m_ShapeAllocator->Alloc( shapePositionStreamArraySize, 128 ) … in InitializeShape()222 u32 shapePositionStreamArraySize = 2 * 4 * m_ShapeVertexCount; in EndDrawingShape() local226 nngxUpdateBuffer( m_ShapePositionStreamArray, shapePositionStreamArraySize ); in EndDrawingShape()