Searched refs:shapeIndexStreamArraySize (Results 1 – 1 of 1) sorted by relevance
141 u32 shapeIndexStreamArraySize = 2 * m_MaxShapeVertexCount; in InitializeShape() local145 …dexStreamArray = static_cast<u16*>( m_ShapeAllocator->Alloc( shapeIndexStreamArraySize, 128 ) ); in InitializeShape()224 u32 shapeIndexStreamArraySize = 2 * m_ShapeVertexCount; in EndDrawingShape() local228 nngxUpdateBuffer( m_ShapeIndexStreamArray, shapeIndexStreamArraySize ); in EndDrawingShape()