Searched refs:shapeIndex (Results 1 – 1 of 1) sorted by relevance
256 int shapeIndex in RenderParticleShape() argument265 ParticleSet* particleSet = particleModel->GetParticleSets(shapeIndex); in RenderParticleShape()269 ParticleShape* particleShape = particleModel->GetParticleShapes(shapeIndex); in RenderParticleShape()