Searched refs:shapeColorStreamArraySize (Results 1 – 1 of 1) sorted by relevance
140 u32 shapeColorStreamArraySize = 4 * 4 * m_MaxShapeVertexCount; in InitializeShape() local144 …lorStreamArray = static_cast<f32*>( m_ShapeAllocator->Alloc( shapeColorStreamArraySize, 128 ) ); in InitializeShape()223 u32 shapeColorStreamArraySize = 4 * 4 * m_ShapeVertexCount; in EndDrawingShape() local227 nngxUpdateBuffer( m_ShapeColorStreamArray, shapeColorStreamArraySize ); in EndDrawingShape()