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Searched refs:shadingParametersResMaterial (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderElement.h207 ResMaterial shadingParametersResMaterial = material->GetShadingParameterResMaterial(); in SetDetailedMaterialIdAndTranslucencyKind() local
208 NW_ASSERT(shadingParametersResMaterial.IsValid()); in SetDetailedMaterialIdAndTranslucencyKind()
211 shadingParametersResMaterial.GetTranslucencyKind(); in SetDetailedMaterialIdAndTranslucencyKind()
238 ResMaterial shadingParametersResMaterial = material->GetShadingParameterResMaterial(); in SetSimpleMaterialIdAndTranslucencyKind() local
239 NW_ASSERT(shadingParametersResMaterial.IsValid()); in SetSimpleMaterialIdAndTranslucencyKind()
242 shadingParametersResMaterial.GetTranslucencyKind(); in SetSimpleMaterialIdAndTranslucencyKind()
Dgfx_Model.h542 ResMaterial shadingParametersResMaterial = material->GetShadingParameterResMaterial(); in GetRenderLayerId() local
543 NW_ASSERT(shadingParametersResMaterial.IsValid()); in GetRenderLayerId()
545 return shadingParametersResMaterial.GetTranslucencyKind(); in GetRenderLayerId()