Searched refs:shadingParametersResMaterial (Results 1 – 2 of 2) sorted by relevance
207 ResMaterial shadingParametersResMaterial = material->GetShadingParameterResMaterial(); in SetDetailedMaterialIdAndTranslucencyKind() local208 NW_ASSERT(shadingParametersResMaterial.IsValid()); in SetDetailedMaterialIdAndTranslucencyKind()211 shadingParametersResMaterial.GetTranslucencyKind(); in SetDetailedMaterialIdAndTranslucencyKind()238 ResMaterial shadingParametersResMaterial = material->GetShadingParameterResMaterial(); in SetSimpleMaterialIdAndTranslucencyKind() local239 NW_ASSERT(shadingParametersResMaterial.IsValid()); in SetSimpleMaterialIdAndTranslucencyKind()242 shadingParametersResMaterial.GetTranslucencyKind(); in SetSimpleMaterialIdAndTranslucencyKind()
542 ResMaterial shadingParametersResMaterial = material->GetShadingParameterResMaterial(); in GetRenderLayerId() local543 NW_ASSERT(shadingParametersResMaterial.IsValid()); in GetRenderLayerId()545 return shadingParametersResMaterial.GetTranslucencyKind(); in GetRenderLayerId()