Searched refs:shaderProgramMemory (Results 1 – 1 of 1) sorted by relevance
90 void* shaderProgramMemory = allocator->Alloc(sizeof(ShaderProgram)); in Create() local91 NW_NULL_ASSERT(shaderProgramMemory); in Create()93 if (!shaderProgramMemory) in Create()99 GfxPtr<ShaderProgram> shaderProgram(new(shaderProgramMemory) ShaderProgram(allocator)); in Create()