Searched refs:shaderPath (Results 1 – 2 of 2) sorted by relevance
94 bool InitializeShape( os::IAllocator* allocator, const wchar_t* shaderPath );
125 GraphicsDrawing::InitializeShape( os::IAllocator* allocator, const wchar_t* shaderPath ) in InitializeShape() argument129 ut::MoveArray<u8> buffer = nw::demo::Utility::LoadFile( allocator, shaderPath ); in InitializeShape()