Home
last modified time | relevance | path

Searched refs:shaderName (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/tools/CsdrUpdater/
DCsdrUpdater.py23 shaderName = None
29 shaderName = argument
54 if shaderName == None:
55 shaderName = binaryFileNameSplit[0]
72 if not shaderName.endswith(".csdr") and not shaderName.endswith(".cmdl"):
73 shaderName += ".csdr"
76 output = open(shaderName, 'wb')
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmPrimitive.cpp39 SmOgl* SmOgl::InitializeSmOgl( const wchar_t* shaderName ) in InitializeSmOgl() argument
46 s_SmOgl = new SmOgl( shaderName ); in InitializeSmOgl()
70 SmOgl::SmOgl( const wchar_t* shaderName ) in SmOgl() argument
74 NW_NULL_ASSERT( shaderName ); in SmOgl()
85 if ( !m_ShaderFile.Read( shaderName, m_Allocator ) ) in SmOgl()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmPrimitive.h51 SmOgl( const wchar_t* shaderName );
59 static SmOgl* InitializeSmOgl( const wchar_t* shaderName );