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Searched refs:shaderFilePath (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DGrRenderer.cpp106 const wchar_t* shaderFilePath in Initialize() argument
112 InitializeShader(shaderFilePath); in Initialize()
131 GrPrimitiveRenderer::InitializeShader(const wchar_t* shaderFilePath) in InitializeShader() argument
138 nw::demo::Utility::LoadFile(m_DeviceAllocator, shaderFilePath ); in InitializeShader()
DGrRenderer.h69 const wchar_t* shaderFilePath);
73 void InitializeShader(const wchar_t* shaderFilePath);
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp364 ParticleEffect::InitializeShaderBinary(const wchar_t* shaderFilePath, os::IAllocator* deviceAllocat… in InitializeShaderBinary() argument
366 NW_NULL_ASSERT(shaderFilePath); in InitializeShaderBinary()
375 m_ShaderResource->buffer = nw::demo::Utility::LoadFile(m_ShaderAllocator, shaderFilePath); in InitializeShaderBinary()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h753 …static void InitializeShaderBinary(const wchar_t* shaderFilePath, os::IAllocator* deviceAllocator);