Searched refs:shaderFilePath (Results 1 – 4 of 4) sorted by relevance
106 const wchar_t* shaderFilePath in Initialize() argument112 InitializeShader(shaderFilePath); in Initialize()131 GrPrimitiveRenderer::InitializeShader(const wchar_t* shaderFilePath) in InitializeShader() argument138 nw::demo::Utility::LoadFile(m_DeviceAllocator, shaderFilePath ); in InitializeShader()
69 const wchar_t* shaderFilePath);73 void InitializeShader(const wchar_t* shaderFilePath);
364 ParticleEffect::InitializeShaderBinary(const wchar_t* shaderFilePath, os::IAllocator* deviceAllocat… in InitializeShaderBinary() argument366 NW_NULL_ASSERT(shaderFilePath); in InitializeShaderBinary()375 m_ShaderResource->buffer = nw::demo::Utility::LoadFile(m_ShaderAllocator, shaderFilePath); in InitializeShaderBinary()
753 …static void InitializeShaderBinary(const wchar_t* shaderFilePath, os::IAllocator* deviceAllocator);