Searched refs:shader (Results 1 – 11 of 11) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ShaderProgram.cpp | 76 ResBinaryShader shader = ResBinaryShader( shaderProgramDescription.GetOwnerShaderData() ); in ActivateDescription() local 91 if ( shader == shaderPrev ) in ActivateDescription() 104 NW_NULL_ASSERT( shader.ref().m_CommandCache ); in ActivateDescription() 105 internal::NWUseCmdlist( shader.ref().m_CommandCache, shader.ref().m_CommandCacheSize ); in ActivateDescription() 116 const ShaderBinaryInfo* shaderBinaryInfo = shader.GetShaderBinaryInfo(); in ActivateDescription()
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| /NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/ |
| D | ReadMe.txt | 9 MultiplyShader is a sample vertex shader. 43 Use MultiplyShader.csdr by binding it to the model as a user-shader. 45 If you have overwritten the shader, use build.bat to create shader binary (MultiplyShader.shbin) re… 46 Create intermediate files to be used using the CreativeStudio shader creation panel. 51 - Overwriting the shader for use is essentially unsupported.
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_GraphicsResource.cpp | 307 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource() local 308 NW_ASSERT(shader != 0); in SetResource() 311 glShaderBinary(1, &shader, GL_PLATFORM_BINARY_DMP, content, fileSize); in SetResource() 314 glAttachShader(m_GlProgram, shader); in SetResource() 319 glDeleteShader(shader); in SetResource() 348 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource() local 349 NW_ASSERT(shader != 0); in SetResource() 352 glShaderBinary(1, &shader, GL_PLATFORM_BINARY_DMP, content, fileSize); in SetResource() 355 glAttachShader(m_GlProgramDebug, shader); in SetResource() 360 glDeleteShader(shader); in SetResource()
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| /NW4C-2.0.3/tools/CsdrUpdater/ |
| D | readme.txt | 21 CsdrUpdater for CTR is a script for Base64 encoding the shader binary and swapping it with the bina… 44 …rder to use the output intermediate file with NWCS, it must be edited according to the user shader. 51 The shader name. 54 The shader binary. 55 Created by the shader assembler, Base64 encoded values are stored here. 58 The kind of shader object. 59 According to the number and types of shader objects 68 The shader symbol. 84 …ined value is not being used or if there is no uniform value corresponding to the shader parameter.
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResModel.cpp | 128 ResModel::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader() argument 130 NW_ASSERT(shader.IsValid()); in ForceSetupShader() 139 material.ForceSetupShader(targetName, shader); in ForceSetupShader()
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| D | gfx_ResMesh.cpp | 151 ResBinaryShader shader = material.GetShader().Dereference(); in Setup() local 156 NW_ASSERT( shader.IsValid() ); in Setup() 158 ResShaderProgramDescription shaderProgramDesc = shader.GetDescriptions( shaderIndex ); in Setup()
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| D | gfx_ResMaterial.cpp | 577 ResMaterial::ForceSetupShader(const char* targetName, ResShader shader) in ForceSetupShader() argument 579 NW_ASSERT(shader.IsValid()); in ForceSetupShader() 587 this->SetShader(shader); in ForceSetupShader() 591 ResBinaryShader resBinaryShader = shader.Dereference(); in ForceSetupShader()
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| D | gfx_ResShader.cpp | 157 GLuint shader = glCreateShader(resBinaryShader.GetShaderKinds(i)); in ResBinaryShader_Setup() local 159 u32 shader = reinterpret_cast<u32>(resShader.ptr()); in ResBinaryShader_Setup() 161 resBinaryShader.SetShaderObjects(i, shader); in ResBinaryShader_Setup()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResModel.h | 195 void ForceSetupShader(const char* targetName, ResShader shader);
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| /NW4C-2.0.3/demos/Nw4cDemo/ |
| D | OMakefile | 287 sources/shader/nw4cDemo.vsh
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetAnimRange.mel | 2667 // shader search (Maya bugfix) 2706 if (match("^shader/surface", $workList[0]) != "")
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