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Searched refs:setting (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Material.cpp763 static const TexEnvSetting setting = in SetupGraphics() local
775 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()
788 static const TexEnvSetting setting = in SetupGraphics() local
800 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()
812 static const TexEnvSetting setting = in SetupGraphics() local
824 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()
833 static const TexEnvSetting setting = in SetupGraphics() local
845 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()
856 static const TexEnvSetting setting = in SetupGraphics() local
868 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()
[all …]
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp33 const SceneEnvironmentSetting& setting in ApplyFrom() argument
36 …SceneEnvironmentSetting::CameraBinderArray::const_iterator cameraBinderEnd = setting.GetCameraEnd(… in ApplyFrom()
37 …for (SceneEnvironmentSetting::CameraBinderArray::const_iterator cameraBinder = setting.GetCameraBe… in ApplyFrom()
48 SceneEnvironmentSetting::FogBinderArray::const_iterator fogBinderEnd = setting.GetFogEnd(); in ApplyFrom()
49 for (SceneEnvironmentSetting::FogBinderArray::const_iterator fogBinder = setting.GetFogBegin(); in ApplyFrom()
60 …SceneEnvironmentSetting::LightSetBinderArray::const_iterator lightSetBinderEnd = setting.GetLightS… in ApplyFrom()
61 …for (SceneEnvironmentSetting::LightSetBinderArray::const_iterator lightSetBinder = setting.GetLigh… in ApplyFrom()
Dgfx_SceneEnvironmentSetting.cpp49 SceneEnvironmentSetting* setting = new(memory) SceneEnvironmentSetting( in Create() local
54 setting->CreateEnvironmentArray(allocator, resSetting); in Create()
56 return setting; in Create()
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_ExpDialog.mel126 does save load scene setting
134 //trace ("save load scene setting: " + `optionVar -q nw4cExpDialog_SaveLoadSceneSetting` + "\n");
139 load setting from option string
162 load setting from scene (called when scene is opened)
170 // check save / load scene setting is enabled
177 // evaluate setting node
197 // load setting
205 setting node function (called from script node) (do nothing now)
217 // set load setting job at scene opened
224 delete useless setting node
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DReadMe.txt20 Note: You can also make everything completely black by setting the hemispherical light color to 0.
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneEnvironment.h96 void ApplyFrom(const SceneEnvironmentSetting& setting);
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_utils.ms.inc550 -- common user data setting
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/
DNW4C_utils.ms.inc550 -- common user data setting
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_utils.ms.inc550 -- common user data setting
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_utils.ms.inc550 -- common user data setting
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_utils.ms.inc550 -- common user data setting
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2011/Scripts/Startup/
DNW4C_utils.ms.inc550 -- common user data setting