Searched refs:setting (Results 1 – 12 of 12) sorted by relevance
763 static const TexEnvSetting setting = in SetupGraphics() local775 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()788 static const TexEnvSetting setting = in SetupGraphics() local800 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()812 static const TexEnvSetting setting = in SetupGraphics() local824 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()833 static const TexEnvSetting setting = in SetupGraphics() local845 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()856 static const TexEnvSetting setting = in SetupGraphics() local868 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()[all …]
33 const SceneEnvironmentSetting& setting in ApplyFrom() argument36 …SceneEnvironmentSetting::CameraBinderArray::const_iterator cameraBinderEnd = setting.GetCameraEnd(… in ApplyFrom()37 …for (SceneEnvironmentSetting::CameraBinderArray::const_iterator cameraBinder = setting.GetCameraBe… in ApplyFrom()48 SceneEnvironmentSetting::FogBinderArray::const_iterator fogBinderEnd = setting.GetFogEnd(); in ApplyFrom()49 for (SceneEnvironmentSetting::FogBinderArray::const_iterator fogBinder = setting.GetFogBegin(); in ApplyFrom()60 …SceneEnvironmentSetting::LightSetBinderArray::const_iterator lightSetBinderEnd = setting.GetLightS… in ApplyFrom()61 …for (SceneEnvironmentSetting::LightSetBinderArray::const_iterator lightSetBinder = setting.GetLigh… in ApplyFrom()
49 SceneEnvironmentSetting* setting = new(memory) SceneEnvironmentSetting( in Create() local54 setting->CreateEnvironmentArray(allocator, resSetting); in Create()56 return setting; in Create()
126 does save load scene setting134 //trace ("save load scene setting: " + `optionVar -q nw4cExpDialog_SaveLoadSceneSetting` + "\n");139 load setting from option string162 load setting from scene (called when scene is opened)170 // check save / load scene setting is enabled177 // evaluate setting node197 // load setting205 setting node function (called from script node) (do nothing now)217 // set load setting job at scene opened224 delete useless setting node[all …]
20 Note: You can also make everything completely black by setting the hemispherical light color to 0.
96 void ApplyFrom(const SceneEnvironmentSetting& setting);
550 -- common user data setting